This just in, Games on a Gaming OS developed by a Gaming Business perform better than an OS not explicitly for that. More news at 11.
That's absolutely noteworthy.
101–110 of 285 posts
This just in, Games on a Gaming OS developed by a Gaming Business perform better than an OS not explicitly for that. More news at 11.
That's absolutely noteworthy.
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Exactly, nothing short of streaming the entire game fully rendered from the server will stop cheats. And even then you can probably still do aimbotting with modern day computer vision.
This reminds me of a discussion around 2 decades ago, where someone showed a picture of his "undetectable aimbot" for a turn-based artillery game: a ruler, a page of charts, and a handheld calculator; followed by a copious amount of discussion of whether that was considered cheating.
Borderlands 3? Homeworld 3? Who chose these games? Why not just use the current top 10 on Steam atm?
Now, maybe you cut out Bongo Cat and Wallpaper Engine, those aren't games. Next on the list we'd have Apex Legends (2020) and Warframe (2013).
Few of these games tell you much about performance. And I don't think many of them have ways to get a consistent, quick performance measurement. I think the article authors made a pretty good set of choices, tbh.
If folks can figure out how to run Gamepass on Linux before then, I'll bounce, but I understand it's pretty tightly coupled to the Windows OS.
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Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever. Besides, it's a cat and mouse game where the vendor is the mouse. We already have the technology now to do it better. A combination of only sending what info a client should have, and server-side checks. As soon as something like UT sh…
> Besides, it's a cat and mouse game where the vendor is the mouse. The goal of anti-cheat isn't to stop the world's most advanced cheaters. Those are already unstoppable because they now use Direct Memory Access over the PCI-E bus, so the cheats don't even run on the same computer anymore. However since those cheaters are few and far in-between they can be handled through player reports. The goal is to stop the medi…
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As long as games are running on user hardware/OS, you'll always deal with cheating. Server-side checks and computation can only go so far. For example: in competitive shooters (where cheaters are most prevalent) you can't have things appearing out of thin air. The client needs to know about things ahead of time to play sounds and to give other environmental hints.
so consoles are better
On the one hand I hope with the proliferation of such articles and sentiment that Microsoft would start paying more positive attention to Windows as an Operating System instead of an AI and Advertisement Machine. But then I remember that it's Nutella at the helm over there and he'll gladly give up ground to focus more on hype and share price. What a waste.
Microsoft's loss is gamers' gain in this area I think. Besides, MSFT is almost $500, so they're doing something right.
Care to expand on this? Or did you just want to make a random statement?
> Besides, MSFT is almost $500, so they're doing something right
This very reductive way of thinking is exactly why everything is getting enshitified to the max.
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Interestingly enough, I've had games that had both a native Linux port and Windows version, and the Windows version through Proton ran better than the native Linux version. This ended up being true for Civ5, Civ6 and Cities Skylines (1). With those admittedly limited examples though, I don't experience the same ranking in performance, but I attribute that to my non-gaming hardware vs. any problem with Linux or Proton…
I have a laptop with the same GPU, and Diablo 4 runs really well out of Lutris. Graphics version 570, and the CPU is an AMD with a Radeon 680M integrated. I often play games with FSR on, which probably keeps performance higher?
For your system, the integrated graphics should also be quite capable. More so on Linux, thanks to the driver advantage AMD has here.
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> Anyway, just my anecdotal experience. Those with dedicated gaming rigs will be more than fine with Linux, but those of us on underpowered hardware still seem better off with Windows, unfortunately. On the other hand, Linux (or more accurately, the Linux desktop ecosystem) doesn't support a lot of high-end PC gaming features well: HDR, Nvidia GPUs, VR, etc.
Can you even watch decent Netflix on Linux yet?
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As long as games are running on user hardware/OS, you'll always deal with cheating. Server-side checks and computation can only go so far. For example: in competitive shooters (where cheaters are most prevalent) you can't have things appearing out of thin air. The client needs to know about things ahead of time to play sounds and to give other environmental hints.
I've always thought the line about whats cheating, and what's not is unfair and arbitrary. How is it ok that some players can play 4k 200fps and others 1080p at 30fps. The only way to be really fair is for everybody to Stream the game at the same res, frame rate and latency.
If you are asking why games like counterstrike don't have limits on online play, that's mostly a commercial question. Would those games be as popular if they limited performance to what was achievable for minimum specs? I certainly wouldn't want to play at 1920x1080 on my nice widescreen monitor, but setting the minimum to a $1500 monitor and the hardware to drive it would guarantee very few players.
[0] https://www.speedrun.com/fallout_4?h=Any-Full-game&rules=gam...
Edit:typo