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Sega mistakenly reveals sales numbers of popular games

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101–110 of 231 posts

Re: Sega mistakenly reveals sales numbers of popular games

#102
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

You can apply that logic to anything: why bother returning to the same great restaurant? Why bother with sports matches? Why buy a new car? New mobile? New computer? New TV? Why install a new version of an OS or software? It's because they change: They tell new stories. They look better. They play better. They introduce completely new mechanics. Persona: we're up to 5 in 25 years (almost 30 now!), during which time w…

At some point though, kind of like bad movie sequels, you start to think that Corporate has run out of ideas.

Of course someone there is looking at the balance sheet and noticing that recycling is actually profitable so who can blame them if we want to keep repurchasing the shinier version of the thing we liked before?

Then I suppose we have ourselves to blame — or not.

I suspect the OP though is bemoaning the lack of new, original ideas that this kind of commerce workflow eschews. (Myself, I'm not into first person shooters and so essentially walked away from mainstream gaming decades ago.)

Re: Sega mistakenly reveals sales numbers of popular games

#103
post #39

Earlier quoted context omitted.

You can apply that logic to anything: why bother returning to the same great restaurant? Why bother with sports matches? Why buy a new car? New mobile? New computer? New TV? Why install a new version of an OS or software? It's because they change: They tell new stories. They look better. They play better. They introduce completely new mechanics. Persona: we're up to 5 in 25 years (almost 30 now!), during which time w…

Not to mention the entirely of art, music, literature. The concept of stories in general. It’s such an absurdly bad take they can’t be serious.

Sadly I suspect they are. There’s an entire culture of denigrating anything fun by absurdly reducing it to its basic components. I’ve seen a lot of people denigrate football by calling it “kickball” and “just 20 men running around chasing a ball on a field.” I guess we could say our job is just hitting a keyboard thousands of times a day, no idea how anyone would enjoy that! /sarcasm

Re: Sega mistakenly reveals sales numbers of popular games

#104
post #63

persona 5 royal doing 7.25mil and sega still acting like it's some niche anime side hustle. meanwhile they keep pushing sonic into every genre except tax software

Not gonna lie, SonicTax has a nice ring to it.

get your refund FAST

comes with coupons for chili dogs

Re: Sega mistakenly reveals sales numbers of popular games

#105
post #96

Earlier quoted context omitted.

Yes but their Steam page says: "Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever." Turns out the real time mechanics aren't unique. Not sure I want "addictive" battles or "addictive" gameplay either. Isn't that the realm of free to play?

The game is only about 30 hours and has no micro transactions. It is addictive until you beat it. Easily game of the year.

I know what it is, i read the reviews and decided to skip based on QTEs [1] :)

I still don't understand how "addictive" is a positive term.

[1] To preempt some complaining, I haven't touched an Ubisoft or EA title in at least 10 years. So it's not like I'm an AAA "consumer" that skips the darling indies.

Re: Sega mistakenly reveals sales numbers of popular games

#106
post #70
post #55

Earlier quoted context omitted.

> Sega is one of those companies quietly milking IP dry for a loyal fan base That's more like it

When you look at pretty much every other brand out there, Sega aren’t nearly as aggressively milking their IPs. They’re not even in the same league as Nintendo, Disney, Lego, etc. And when you look at other games companies from the same era (Capcom, Atari, etc) then you’d see that Sega are still releasing original content too vs the same rehashed shit that people buy purely because of the name. Then on the other end…

Look, as far as I'm concerned the continued existence of Atari is worth it solely because they keep on giving money to Jeff Minter to reinterpret their eighties coin-ops as weird psychedelic trips, not all of them work but they keep him and Giles and his sheep fed and give him time to tinker with his own weird games.

Any other decent Atari rehashes are pure lagniappe.

Re: Sega mistakenly reveals sales numbers of popular games

#109

It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years. I’m surprised even more at the P5R sales! I might actually have to give it a real try— tried it a couple years ago (P5 non-R) and didn’t really take to it, but I was put off by the whole anime vibe.

I have an incomplete P5R playthrough languishing somewhere, and I really should admit that I'm too old to care about playing a game that's focused on teenagers dealing with common teenage interpersonal problems and growing up from them for 90+ hours.

Re: Sega mistakenly reveals sales numbers of popular games

#110
post #108
post #95

Earlier quoted context omitted.

https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...

Interesting that most of the best selling games aren't sequels.

It’s more interesting to me that so many are.

It’s rare for any product to have more success in later invocations than the first edition, that is where the narrative is fresh and strong- and even in the event sequels are stronger, they tend to increase sales of the first season/movie/etc; because people want the whole experience.

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