Earlier quoted context omitted.
Yeah, just look at how fractured the Godot community is. (it's not)
That’s because the user base isn’t big enough yet for Amazon to make a paid version. Or no one at Amazon has figured out a way to monetize a game engine yet. If they do, look out.
Defold: cross-platform game engine
101–110 of 181 posts
Re: Defold: cross-platform game engine
#102Earlier quoted context omitted.
Yeah, just look at how fractured the Godot community is. (it's not)
That’s because the user base isn’t big enough yet for Amazon to make a paid version. Or no one at Amazon has figured out a way to monetize a game engine yet. If they do, look out.
Unlike Defold, both Godot and O3DE are actually free.
Re: Defold: cross-platform game engine
#103They have gone with an interesting licensing solution here. I really appreciate that it is labeled as a source-available license instead of Open Source. https://defold.com/license/ You can make proprietary changes to the engine without releasing them (unlike GPL). You can freely monetize games built with the engine, and they make some assurances that there won't be a bait-and-switch. And finally, the reason why this…
Why is that a good thing?
>You can freely monetize games built with the engine,
You'd also be able to do the same if it had a GPL license
>and they make some assurances that there won't be a bait-and-switch.
If it was licensed under a GPL license you wouldn't need to rely on "some assurances"
Re: Defold: cross-platform game engine
#104They have gone with an interesting licensing solution here. I really appreciate that it is labeled as a source-available license instead of Open Source. https://defold.com/license/ You can make proprietary changes to the engine without releasing them (unlike GPL). You can freely monetize games built with the engine, and they make some assurances that there won't be a bait-and-switch. And finally, the reason why this…
> You can make proprietary changes to the engine without releasing them (unlike GPL). Why is that a good thing? >You can freely monetize games built with the engine, You'd also be able to do the same if it had a GPL license >and they make some assurances that there won't be a bait-and-switch. If it was licensed under a GPL license you wouldn't need to rely on "some assurances"
Re: Defold: cross-platform game engine
#105They have gone with an interesting licensing solution here. I really appreciate that it is labeled as a source-available license instead of Open Source. https://defold.com/license/ You can make proprietary changes to the engine without releasing them (unlike GPL). You can freely monetize games built with the engine, and they make some assurances that there won't be a bait-and-switch. And finally, the reason why this…
> You can make proprietary changes to the engine without releasing them (unlike GPL). Why is that a good thing? >You can freely monetize games built with the engine, You'd also be able to do the same if it had a GPL license >and they make some assurances that there won't be a bait-and-switch. If it was licensed under a GPL license you wouldn't need to rely on "some assurances"
Game dev at the top tiers is an arms race. Being able to do proprietary things is attractive to big players.
>> and they make some assurances that there won't be a bait-and-switch.
> If it was licensed under a GPL license you wouldn't need to rely on "some assurances"
Multiple projects have gone closed-source from open source. Assurances are a nice thing to have (but certainly no guarantee).
Re: Defold: cross-platform game engine
#106Earlier quoted context omitted.
It's less featured and has limited 3D support, but Defold is great for making smaller games aimed at the web or mobile. It has a much smaller binary size and it's generally more stable, especially in terms of physics. If you take a look at the showcase it's mostly webgames and a few smaller indies.
Thank you, I started Godot recently and I'll take a look at Defold as this is the exact thing I am doing - and Godot seems a little unstable with the APIs. Every tutorial I find is for Godot 3, and Godot 4 seems quite changed.
Re: Defold: cross-platform game engine
#107Earlier quoted context omitted.
That’s because the user base isn’t big enough yet for Amazon to make a paid version. Or no one at Amazon has figured out a way to monetize a game engine yet. If they do, look out.
Godot's user base is already bigger than Amazon Lumberyard's (now O3DE). Unlike Defold, both Godot and O3DE are actually free.
That number is vastly smaller.
If Godot games were making anywhere near the revenue that Untity games do, I’m willing to bet they’d there would be an Amazon fork.
Re: Defold: cross-platform game engine
#108Earlier quoted context omitted.
The current license makes it unclear whether it would be a violation to distribute a commercial game that has a built-in map editor.
You wouldn’t ship your game with built in editing tools from the engine. Those editing tools are not restrictive enough to just hand out to the general player base. They’re too powerful and too hard to use.