2. How is this different/better than something like https://gamedev.stackexchange.com? More discussion-based vs Q&A?
Hacker News for Gamedev
101–110 of 229 posts
Re: Hacker News for Gamedev
#102At some point, I wonder if `dang` would support this? It seems like a good idea. For more topic-specific higher volume news items.
Re: Hacker News for Gamedev
#103Earlier quoted context omitted.
I had to get rid of lemmy. I know some instances are better than others, but the volume of unstable, immature zoomers (particularly the US variety) pushing openly communist rhetoric (and brigading and just abusing anything that doesnt conform to that) made it completely unusable. I really gave it several tries as well as I liked the tech. It was useless for discussing anything unless you aligned immediately with the…
I feel like it's not just instances, but also the groups. I've carefully selected a bunch of well-moderated groups that bring me content I care about, and I interact regularly. But I know what you're talking about, because every time I go there, I'm logged out and I have to see the front page. If I make the mistake of reading it, I'm horrified every time. Then, I refresh the page and I'm logged in, and it's basically…
There has been some discussion to allow admins to make a selection of communities that should be visible/hidden for non-logged users, let's hope this lands soon.
Regarding the login bug: what version of Lemmy is your instance on? After I upgraded my instance to 0.19.8 this issue has mostly gone away.
Re: Hacker News for Gamedev
#104I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.
As a sibling commenter said, I think the background texture is the most distracting. Other than that, I also think the tag density is higher than on Lobsters, where they seem to be using mostly one, or at most two, tags, whereas this website's front-page is using around three for each post. Maybe the color scheme as well. And perhaps more negative space can be removed by making the column wider, like it is on HN.
The inconsistency makes it impossible for my eyes to settle into a reading pattern.
Re: Hacker News for Gamedev
#105Earlier quoted context omitted.
For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur". Starting one is easy, but maintaining both quality and popularity is hard - here, HN is a rare exception.
Also I thank that moderating a popular forum is dang hard.
Re: Hacker News for Gamedev
#1061. Background texture is distracting (background textures need to be very subtle to not be distracting!)
2. You gotta hack the lobste.rs source to allow signup without an invite (Note: if you start getting spambots, try reCAPTCHA in the signup flow and maybe cloudflare DNS for the whole site, that seems to reduce spammers by quite a lot)
3. Widen the page to match HN on desktop, 900px looks incredibly small on desktop monitors.
4. Page header scrolls (left/right) on mobile, scrolling elements on mobile are bad because usually the user doesn't realize they can be scrolled. Maybe beg/borrow/steal a magnifying glass icon to replace the "search" link.
Re: Hacker News for Gamedev
#107HN is too VC focused for a lot of gamedev stuff to break through
Re: Hacker News for Gamedev
#108Re: Hacker News for Gamedev
#109Feebdack: agree with the other comments that the background image is a bit hard on the eyes.
Nice work!
Re: Hacker News for Gamedev
#110but why do I see "41 hours ago" on one of the posts? it feels unintuitive to measure a time longer than a day in hours