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Dragonsweeper — A minesweeper game that requires observation

danielben.itch.io

101–106 of 106 posts

Re: Dragonsweeper — A minesweeper game that requires observation

#101
post #97

Found that it works on Firefox on mobile, if you request the desktop version and change the zoom to 50% . does anybody have a better option for mobile?

Firefox refuses to zoom out for me on mobile (Android), even with the accessibility setting to allow zoom enabled (that setting is about zooming in though). How do you force mobile FF to zoom out?

Re: Dragonsweeper — A minesweeper game that requires observation

#103
post #98

Earlier quoted context omitted.

So what is the optimal way for the first 11 XP? I've found that I'm often left with a 50/50 on which one is which.

I've found I have at least 75% success with the following strategy: * if at any point the rat king becomes visible (directly or via using the warlock scroll to identify all other 5s), activate it as soon as possible * don't worry about leaving 1 and 2 enemies for the endgame; there's 16HP worth of walls to play with. (do however worry about leaving 1 and 2 enemies for the immediate following turn) * if you can figure…

Does anyone the exact rules of the L0 enemy, the blue knight with red pants that sometimes gives 10xp.

For me the following happened in one game: early game a blue orb chest revealed him, and it said '0' on him. This was new since in previous games I encountered him later in the game and he'd say '10' and give 10 xp (the 0 was not visible in those cases since he got revealed by clicking a tile then, no blue orb).

I killed him and he just disappeared, no 10xp. But later that same game he appeared elsewhere, this time with 10xp, so he can move?

I fully cleared the entire board, but ended up with score 302, where normally that gives 303. I think that's related to what happened with this 0, and the guy seemingly moving.

I already beat the game to 303 before, but now I'm trying to beat it without gambling (that is no random clicks in the beginning other than the 2 blue orbs, while in earlier games I'd reveal corners in the beginning to make it much easier), and this 302 ruined it ;p

Re: Dragonsweeper — A minesweeper game that requires observation

#104
post #98

Earlier quoted context omitted.

I've found I have at least 75% success with the following strategy: * if at any point the rat king becomes visible (directly or via using the warlock scroll to identify all other 5s), activate it as soon as possible * don't worry about leaving 1 and 2 enemies for the endgame; there's 16HP worth of walls to play with. (do however worry about leaving 1 and 2 enemies for the immediate following turn) * if you can figure…

Does anyone the exact rules of the L0 enemy, the blue knight with red pants that sometimes gives 10xp. For me the following happened in one game: early game a blue orb chest revealed him, and it said '0' on him. This was new since in previous games I encountered him later in the game and he'd say '10' and give 10 xp (the 0 was not visible in those cases since he got revealed by clicking a tile then, no blue orb). I k…

I accidentally enabled debug mode and figured out what's going on.

Whenever you click on the L0, he always teleports to an unoccupied square. Only if there is nowhere left to teleport do you get the 10XP. Since the scroll of orb uses similar mechanics to find an unoccupied square, that means it is worth using relatively early.

Incidentally, with perfect knowledge, there are at least 18 spare HP (it depends on how much XP the 1HP and 2HP walls happen to give). So theoretically you can get a score of 303 without using the last heart scroll. Without cheating the best I've done is 13 HP remaining when using the last scroll.

The only time I've got a score of 302 is when I didn't use the scroll of orb. Unlike scrolls of HP that one does seem mandatory.

Re: Dragonsweeper — A minesweeper game that requires observation

#106
post #105

bug report: on the right there are some fields with improbable numers, 116 (first picture) and 200 and 112 (second picture) seem in conflict with other numbers. https://imgur.com/a/PCHEcI4

oh lol, it's in the resizing. So when you play in a narrow windows, it adds a little black border, and it displays only whole tiles. But actually it hides tiles, so what you see in the screenshots is not the whole board. No wonder i couldnt find the monster compendium either.

The resizing fails so gracefully i dont even notice its cutting of part of the board.

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