While I appreciate that the author put in the time and effort to write this, I have to say that I disagree with pretty much all of this. Beyond quibbling about specific points, the MVP and the Vertical Slice are functionally similar they totally different in their purpose. Video Games are generally competing for a slice of a large preexisting market. The test is whether it can compete against existing products. A new…
Though I appreciate the effort you put into your response, I think you're quibbling and missed the point. His qualm is with companies developing what amounts to a good demo (whether you call it MVP, prototype, Beta product, etc), validate their hypothesis but then call it a finished product. Validation is supposed to be just that, validation. Instead he's arguing companies call that initial validation market success,…
Since the comparison was made to games development, I think the closer equivalent is an early access release where you're generally paying for a WIP game at a lower price. Money changes hands, you get access to product in return, but there's no guarantee that it would ever be 'finished' or even what 'finished' might mean.