Earlier quoted context omitted.
If you're already using setTimeout, why not just use it directly? function clickLoop() { document.querySelector('.main-btn').click(); setTimeout(clickLoop, 50) }
That's an infinite loop.
Stimulation Clicker
101–110 of 620 posts
Re: Stimulation Clicker
#102Wow, that was amazing. This is honestly a better piece of contemporary art (in terms of making you think about modern life and what is happening to our environment, the impact on ourselves, our kids, etc.) than most of what you might see at a fancy art gallery or a contemporary art museum in NYC.
Stimulation Clicker's social commentary has to the best thus far. I know click games are a thing, but to combine that mechanic with a parody of the state of the modern attention economy is just pure art.
Neal, if you're reading HN, you rock. Please know how appreciative we are.
Re: Stimulation Clicker
#103Re: Stimulation Clicker
#104Re: Stimulation Clicker
#105Wow. Too much fun. My eyes/head hurts. Finally went to the ocean in the game.
My game froze up when I bought that upgrade. Not sure if that's by design or it might have been an internet hiccup. What happens when you go to the ocean?
It was too addictive. My eyes still hurt !!!
Re: Stimulation Clicker
#106Re: Stimulation Clicker
#107Re: Stimulation Clicker
#108Don't blame me. setInterval(() => { [...document.querySelectorAll(".upgrade,.loot-box-target,button")].map((e) => e.click()); }, 50)