Earlier quoted context omitted.
Unfortunately very specific to QWERTY layouts:(
That depends entirely on whether you opt to do the compare by code or key. E.g. in JS KeyboardEvent.code == "KeyW" may resolve true even though KeyboardEvent.key == "W" may resolve false because the user is on AZERTY or what have you.
DOOM CAPTCHA
101–110 of 292 posts
Ergonomic keyboards on software like ZMK or QMK actually change both iirc, so that's a no go for external keyboard users.
Re: DOOM CAPTCHA
#102Doesnt work on mobile.
Re: DOOM CAPTCHA
#103Very cool.
Suggestions:
- Make the player immortal by default. Also all weapons by default.
- Add strafing, if possible.
- Make the player go to the level exit to finish the captcha (maybe a custom short map?)
- A simpler version for mobile could be the original 3x3 captcha square with enemies attacking you. Tapping on enemy squares would kill them.
Re: DOOM CAPTCHA
#104[deleted]
Re: DOOM CAPTCHA
#105[deleted]
Re: DOOM CAPTCHA
#106[dead]
Re: DOOM CAPTCHA
#107Re: DOOM CAPTCHA
#108Doesnt work on mobile.
Was able to play, but it didn’t recognize kills. Definitely got 2, possibly a 3rd (hard to tell in small screen).
FF on iOS.
Re: DOOM CAPTCHA
#109Re: DOOM CAPTCHA
#110didn't google's ai genie use automomus agents to play doom to generate training data?