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Getting to 2M users as a one woman dev team [video]

brightonruby.com

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Re: Getting to 2M users as a one woman dev team [video]

#104

Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?

Dwarf Fortress is another obvious one - basically small successful indie games are all gonna be this.

But that's not a VC product market.

Re: Getting to 2M users as a one woman dev team [video]

#106

Earlier quoted context omitted.

It's due to fear. Fear of breaking something that may depend on that bad code. Test automation rarely covers every possible case, and nobody wants to be on the hook when some code changes cause other stuff to break.

it's always fear for me. I'd rather leave it commented out for a decade or so to be safe.

I never understood commenting out code when you have version control. I get why people do it, I’ve done it myself and then two days later been confused which of the 3 commented out function was actually the most recent. It’s infinitely more clear from the version control since the history is there for you to zoom through.

Re: Getting to 2M users as a one woman dev team [video]

#107

Earlier quoted context omitted.

From what I can tell, craigslist is not really a player outside of the US. Just about every country seems you have its own 'craigslist'.

While it's true that most countries have their homegrown version by now, I've used Craigslist myself in other countries, and it does have enough of a presence that it's actually maintained in over 50 countries which is no small feat.

Well, they are present in Denmark. I only managed to find a single item - an expensive apartment.

In Denmark the place to go is dba.dk or facebook marketplace.

Checking the portugese version - its 3 items in Lisbon.

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