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Penny Arcade Sells Out

kickstarter.com

101–104 of 104 posts

Re: Penny Arcade Sells Out

#101
post #3

For $500, they will retweet one of your tweets "within reason". Wow, put me down for TWO!

Yeah. I don't see any reason why somebody would ever want to get a tweet sent out to 90k+ dedicated gamers. I just can't seem to come up with a case where that would be a really great use of $500...

Re: Penny Arcade Sells Out

#102
post #53

This is interesting territory for Kickstarter. They've been clear throughout that they'd like to fund specific, time-limited projects, e.g. someone producing a book, and don't allow general fundraising to operate a business, e.g. raising funds to pay a year of salaries and rent for an ongoing business. There's a way you can squint and call this a specific project, a time-limited "remove ads from PA for a year" experi…

I think of this as a Kickstarter to pay for a year's worth of comics. These guys keep a schedule of three comics a week, and they're offering to do that in a novel way. They also have some stretch goals as well of things they'll do instead of dealing with advertisers.

It doesn't seem all that novel to me. They're just changing the source of their revenue from ads to Kickstarter.

You could argue that this lets them be freer with their art and writing, since they won't have to worry about offending their advertisers, but has that ever been an issue for them in the past? (The closest thing I can think of would be the Strawberry Shortcake comic, but that wasn't an ad-related issue.)

Re: Penny Arcade Sells Out

#103

This is interesting territory for Kickstarter. They've been clear throughout that they'd like to fund specific, time-limited projects, e.g. someone producing a book, and don't allow general fundraising to operate a business, e.g. raising funds to pay a year of salaries and rent for an ongoing business. There's a way you can squint and call this a specific project, a time-limited "remove ads from PA for a year" experi…

> I doubt they'll pull this particular one As I understand the process, applications on Kickstarter go through a screening period that can take weeks. You're right that this "project" is on the borderline of the site's intended use, but I think if they didn't judge it appropriate we'd never have even known it existed.

"Takes weeks" seems high. As a data point, my May Kickstarter submission was approved after 27 hours.

But your point is true--Kickstarter almost certainly approved this project before it launched.

Re: Penny Arcade Sells Out

#104

Earlier quoted context omitted.

Flattr won't work for the same reason as every other tipjar system has failed. It imposes a transaction cost on the tipper -- "is this work the click?" -- that users simply don't like. My current startup work is aimed at avoiding that cost entirely.

> It imposes a transaction cost on the tipper -- "is this work the click?" Since you have a set monthly amount that's just split up among your clicks, I don't see how that's true. You can click on every single site you browse to and it'll just split up your $15/mo "web budget" thinner and thinner among the sites.

That doesn't remove the transaction cost at all. It still requires you to actively decide to click.
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