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Show HN: Moqups - Vectorial mockups with HTML5 and SVG

moqups.com

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Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG

#101
post #50

Beautiful, clean, and smooth on Chrome (Win7). Can you give any sort of idea of the development effort that went into this? (ie. # of programmers, time period from starting, etc.)

Thank you. We're a completely bootstrapped startup (6 people). Moqups was created in our limited spare time for about a year where most of the time was spent on researching/optimizing the SVG engine and we really started to take it seriously in the last few months :-)

Wow. That makes it even more impressive, in my opinion. Looks better than most funded apps :)

Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG

#102
post #58
post #42

Earlier quoted context omitted.

We will offer other features like collaboration as part of our premium offer. Our main focus for now is to provide the best possible experience to our users. Edit: Ipad works to some degree, but the app is definitely not yet optimized for a great touch experience. We're also working hard on fixing that.

I was simply using it on the iPad, but generally I can't imagine the iPad is great for mock up design (unless you do some really cool multi-touch things). Generally, the use case for mock ups at least where I work (we use Balsamiq) is that everyone at least has a laptop. I'd work on getting parity with Balsamiq, and focus on doing other things better. We use Balsamiq at work, and generally we have a lot of assets alr…

I use my iPad for almost all my initial mockup work. There are some great apps out there (iMockups, Mocking Pad, perhaps others). I find I'm more creative when sitting on the couch working on UI design than I am hunched over a desk. The apps do a pretty good job enabling pixel adjustments in a touch environment.

Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG

#104
Interesting tool! I'll definitely give this one a shot next time I'm mocking up. Having said that, if you need to explain something by saying "This is a bit tricky to master until you get a hold of it", that's probably because it's a bad idea.

It's confusing that you have "click" "click, then click" and "doubleclick" as three separate actions. They are too easy to mix up or accidentally activate. Why not take a page from Apple's design patterns and put a context-sensitive inspector panel on the right or top to hold things like fill, stroke, alignment etc. This is the way Omnigraffle, Illustrator, Keynote, Sketch etc. work and in my opinion it's a much more effective pattern than what you have now.

Impressive work. Hope to see more of this!

Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG

#105
Maybe it's just me, but I think apps like this need (NEED) to focus on tablets / touch screens if they really want to stand a chance.

Don't get me wrong. It's an impressive tool and I'm sure it will work for a lot of people. But there is nothing Moqups does that I myself can't do more quickly with pen and graph paper.

What I want is a intuitive experience for touch screens, instead of yet-another app that requires a bunch of clicking and dragging.

Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG

#106

This article was submitted just six hours ago and it haves 275 points but is no longer in the front-page of HN, why? My only guess is that is because is not a YC Company.

As far as I recall, "Show HN" type posts get weighted down by the system. But more generally, it may have been flagged more times than the average post (though I wouldn't know why because it's awesome).

Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG

#107
Does not work: I just see the logo, nothing loads. In the developer console, I only see

GET https://ssl.google-analytics.com/ga.js https://moqups.com/:26 (anonymous function) https://moqups.com/:26 (anonymous function)

failing

(I block ssl.google-analytics.com with my hosts file)

Re: Show HN: Moqups - Vectorial mockups with HTML5 and SVG

#108
I just used this to make mockups for a small project and it was awesome.

There's still lots of little polish things you can do, but the functionality is almost completely there. Extremely useful.

You did a really good job picking the bits that were most important (at least to me) before launch. The attempts at this that I've seen before were just way too feature-poor to be useful.

Great work!

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