I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
Nice work, love to know more about the technical bits: what framework did you use for 3D scene, objects? how did you handle camera movements to track the ball? What library for sound as that was a nice touch. How did you do physics? Thanks!
Show HN: A Marble Madness-inspired WebGL game we built for Netlify
101–110 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#102Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#103Nice! My favorite challenge was avoiding the glowing white dots along the path.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#104Earlier quoted context omitted.
The rendering engine is using Three.js which is a WebGL library. The physics/collision detection code is using Rapier through a WebAssembly module available on npm [1], which means that it can be used on the web even though it's originally written in Rust. The levels were built inside the Unity Editor, then exported to FBX, then went through a pipeline based on Blender python scripting that optimized their geometry,…
thanks for answering! Interesting you used unity for level layout. Interested to hear the advantage here. Considering you already use Blender down the pipe, how come you haven't used Blender for it or any other dcc app lile maya, max, whatever?
This is not possible with Blender because it contains all models inside a single .blend file, so assets must be manually re-imported each you change them. There is a Link feature in Blender but in my experience it's not as good as what Unity does out of the box.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#105Nice game, although I would expect to be able to use the gyroscope on mobile devices.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#106Earlier quoted context omitted.
The rendering engine is using Three.js which is a WebGL library. The physics/collision detection code is using Rapier through a WebAssembly module available on npm [1], which means that it can be used on the web even though it's originally written in Rust. The levels were built inside the Unity Editor, then exported to FBX, then went through a pipeline based on Blender python scripting that optimized their geometry,…
How did you assemble Rapier colliders from GLTFs?
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#107I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#108Earlier quoted context omitted.
Nice work, love to know more about the technical bits: what framework did you use for 3D scene, objects? how did you handle camera movements to track the ball? What library for sound as that was a nice touch. How did you do physics? Thanks!
Thanks. The WebGL rendering is based on Three.js. We're using Rapier for the physics simulation, and Howler for the audio. Our game engine is responsible for all the controls and updating things like the camera position (which follows the position of the ball at every frame).
It's okay if the reason is, "because we make websites and the programming we know is Javascript" or whatever. It doesn't have to be about some objective comparison, like optimization or whatever, which isn't going to be true or necessarily matter anyway.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#109I spotted Little Workshop when I saw https://equinox.space/ on Hacker News and noticed it was running on Netlify. Loved the fluidness, speed and art direction of a game running directly in the browser and working smoothly on my phone.
Immediately thought of them when we started thinking about a 5 million developer celebration and reached out. Love the result :)
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#110Earlier quoted context omitted.
Used Netlify back in the day (prior to Cloudflare pages / workers sites). The experience was largely smooth. HOWEVER, pricing was both opaque and prone to explode without warning, with little to no way of setting billing limits. Ultimately, that was too risky for the kind of small-ish projects I'm running. They had the Netlify CMS for a while, which I quite liked. But that's gone now. Be interesting to know what thei…
Netlify is Vercel before Vercel.