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Blender 4.3

blender.org

101–110 of 113 posts

Re: Blender 4.3

#101
post #50
post #26

If you are remodeling your home, strongly suggest using Bonsai (previously Blender BIM) add-on to model and plan. In addition to getting my layout just right down to the ft, and using current materials (ie, hardwood, cabinet placement). I modeled out HVAC ducts and overall system. I had planned on doing major renovations (including plumbing, electric, networking) and would have modeled those as well since the walls w…

How does it compare to Revit, for smaller basic projects like you mentioned (residential house/simple office, with hvac etc)?

I am not a professional architect or engineer (in the construction space), so I haven’t tried it. The subscription pricing turns me away.

Seems like it has most of the same offerings as Bonsai just by browsing the marketing materials (support for IFC). Not sure if it’s native IFC or translated to their proprietary format, likely the latter.

With that said, seems like it’s more or less the same learning curve (ignoring price)

Re: Blender 4.3

#102
post #84
post #26

If you are remodeling your home, strongly suggest using Bonsai (previously Blender BIM) add-on to model and plan. In addition to getting my layout just right down to the ft, and using current materials (ie, hardwood, cabinet placement). I modeled out HVAC ducts and overall system. I had planned on doing major renovations (including plumbing, electric, networking) and would have modeled those as well since the walls w…

For the average person Sweet Home 3D is a much better choice http://www.sweethome3d.com/

Different use case, as far as I can tell.

To put it into web programming terms, Bonsai is for making the backend/structure, while Sweet Home 3D looks more like HTML/CSS/frontend.

Re: Blender 4.3

#103

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

It notably doesn't use any 'standard' UI framework though, which is frowned upon by some people just as much as using Electron (but for different reasons - usually missing accessibility features and not looking consistent with 'system applications').

As if there's still a consistent option. It doesn't matter if you use Microsoft, Apple or an OSS desktop: all offer multiple UI toolkit options with varying amounts of consistency, maturity and hardware support.

Re: Blender 4.3

#104
post #65

Earlier quoted context omitted.

>Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Different class of products. For Electron apps, often it's the choice of having a desktop app or not having one at all.

In my opinion, the actual problem is the focus on making everything web first. > For Electron apps, often it's the choice of having a desktop app or not having one at all. Maybe it would be better to have none at all. Having an electron app is an excuse to say "we already have a desktop app, so we won't make a native one".

The reason why Electron has won is because native platforms couldn't be arsed to agree on a standardized native UI framework integrated into the platforms (and not just Microsoft, Apple and Google (via Android), but also 'Linux on the desktop' which is still the same fragmented mess as it ever was (arguably worse after Wayland will replace X11 any moment now).

Electron's success is strictly to blame on the desktop platform owners/maintainers dropping the ball, consistently and repeatedly for the last 3 decades (Microsoft's UI framework 'evolution' is especially hilarious, who in their right mind would write an application against a widget library that's going to be deprecated in 3 years).

Re: Blender 4.3

#105
post #26

If you are remodeling your home, strongly suggest using Bonsai (previously Blender BIM) add-on to model and plan. In addition to getting my layout just right down to the ft, and using current materials (ie, hardwood, cabinet placement). I modeled out HVAC ducts and overall system. I had planned on doing major renovations (including plumbing, electric, networking) and would have modeled those as well since the walls w…

Is it possible to model thermal performance of a building with Bonsai?

Re: Blender 4.3

#106
post #105
post #26

If you are remodeling your home, strongly suggest using Bonsai (previously Blender BIM) add-on to model and plan. In addition to getting my layout just right down to the ft, and using current materials (ie, hardwood, cabinet placement). I modeled out HVAC ducts and overall system. I had planned on doing major renovations (including plumbing, electric, networking) and would have modeled those as well since the walls w…

Is it possible to model thermal performance of a building with Bonsai?

I haven’t explored it myself, but at least the IFC spec allows you to define thermal properties of materials.

https://ifc43-docs.standards.buildingsmart.org/IFC/RELEASE/I...

I suspect it’s something that’s not offered out of the box though.

Re: Blender 4.3

#107
post #72

Earlier quoted context omitted.

What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/ They made tiers, made it simple and easy, and promoted it. Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month. More money = More developers. More Developers = Better product. Yes it didnt happen overnigh…

>What really kickstarted their development... was the introduction of the Blender Development Fund [...] >More money = More developers. There was actually another "kickstart" before that kickstart. Blender's open-source timeline has a very unusual history in that it was a commercial product funded by €4.5 million in VC capital . Those original investors lost their money by selling in a "down round" to a 2nd set of in…

My takeaway from this is that there was a community of people willing to collectively pay 100k EUR and I'd say that was the biggest contributor to it's success - a large group of people seeing the value of the shared good.

I don't have examples at hand to point at, but I feel like there is/was several open source projects that did have the initial VC money, but fizzled out after the money was spent specifically because they got to a fairly polished point without really having a community

Re: Blender 4.3

#108
post #98
post #97

Earlier quoted context omitted.

A curve in a parametric CAD program will have an internal representation which is perfectly smooth. As rather than being than a set of straight lines (edges) connected by vertices it is instead a mathematical description of a curve which has infinite resolution. For your animation example Blender would be the appropriate tool to use as you are doing stuff that requires flexibility of form rather than precision.

Aha, so it is a bit like bitmap versus vector graphics in 2d painting programs.

Yeah somewhat, there’s also the thing where mesh models can potentially have no thickness (eg. a single polygon) as well as gaps in the mesh whereas this is (usually) impossible in the case of a parametric model.

Re: Blender 4.3

#109

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

How in the everlasting love of rollerblading Jesus is a post about a new version of Blender devolving into a squillionth bullshit nonsensical rant about how boo-fucking-whoo Electron is so bad. My mind is blown. You guys are absolutely exhausting.

Re: Blender 4.3

#110
post #32

Earlier quoted context omitted.

What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/ They made tiers, made it simple and easy, and promoted it. Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month. More money = More developers. More Developers = Better product. Yes it didnt happen overnigh…

And apparently only 2% percent (according to their ad) donates. I wish people would be more in the “giving back” spirit. If you can afford a designer coffee, throw that money to the Blender Fund! I donate yearly, and its worth it.

Not really, their aim is to reach a 2%, I think the current number is waaaaaay lower. Ton Roosendaal mentioned it during the Blender Conference 2024 Keynote

https://www.youtube.com/watch?v=VZ5022VaMmA&list=PLa1F2ddGya...

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