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Uxn

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Re: Uxn

#101
post #91
post #89

Earlier quoted context omitted.

An adequate kind, not "the right kind". Flash is a lot faster than electromechanical disks, so you can get by with less RAM.

Fair! These guys run Quake on an Arduino Nano [1], with only 274 kiB of RAM. But they have to jump through a lot of hoops. Running e.g. Emacs the same way is likely unrealistic, and I find Emacs a great example of software that the user can actually inspect and personalize. I would like most user-facing software tools be like that. (In an ideal world I'd love my personal machine to have a terabyte of Optane memory, b…

I think Quake is enormously more difficult to get running than an Emacs. That's why it came 20 years later historically.

I agree about inspection and personalization.

Re: Uxn

#102
post #94

Earlier quoted context omitted.

Infocom also took the VM approach and I can still play their games years later, and it worked out for them in the short term too.

Simple C code from 1990 still works, as long as it does not depend on non-standard libraries. Imagine how cool it would be if old games were distributed in source code form, so that anyone can modify and "remix" it as much as they want with a simple text editor? This was impossible back in 1990s, but today we can get a C compiler (tcc) which takes less than 1 megabyte of space and compiles+links a game in less than a…

Imagine compiler errors.
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