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Fable at 20: a uniquely British video game with a complex legacy

theguardian.com

101–110 of 134 posts

Re: Fable at 20: a uniquely British video game with a complex legacy

#101

Earlier quoted context omitted.

When it's vicious and cunning, sure. But the guy's pathological, and still extremely endearing despite that. I had a high school friend who was lying all the time. His father had access to unheard of cpu prototypes and whatever else. We nicknamed him "C. The Mythomaniac" and called out his bullshit everyday. He was a really great friend.

was your friend selling videogames to millions of people on the back of these lies?

1) Most of these games are really great

2) As with us and our friend, many gamers knew Molyneux for exactly who he is, and thus moderated their expectations accordingly.

Re: Fable at 20: a uniquely British video game with a complex legacy

#102
post #94

Earlier quoted context omitted.

I don't like people that lie to me.

Video games are lies, zeroes and ones masquerading as worlds and people; imbued with meaning by the power of dreams and dreamers

That's like saying sound is a lie, because it's just a vibration propagating a wave.

Re: Fable at 20: a uniquely British video game with a complex legacy

#103
post #70

Earlier quoted context omitted.

Peter Molyneux is the king of bullshit. He's back again with another God game. https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac... He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.

At least this time there is no kickstarter/presale/NFT

Only because last time there was.

Re: Fable at 20: a uniquely British video game with a complex legacy

#104
post #18

I assume by python-esque they meant monty python-esque (comedy-esque, versus python the programming language-esque), so remember to context switch, especially if you went to read the article from HN!

Yes, the title there really confused me for a moment.

Re: Fable at 20: a uniquely British video game with a complex legacy

#105
post #6

Molyneux is obviously infamous for over promises and under delivering, but Fable (Fable, Fable The Lost Chapters, etc.) had such a special place in my heart. An amazing game with raunchy wit, moving story, and great fantasy world building. The music still rattles through my brain and I still occasionally say, "Do you chase chickens, Chicken Chaser?". I really enjoyed the games, but especially Fable and Fable TLC (whi…

The Guardian story misses out Louise Murray’s role in rescuing Fable

https://www.eurogamer.net/lionhead-the-inside-story

Re: Fable at 20: a uniquely British video game with a complex legacy

#106
post #30
post #12

Earlier quoted context omitted.

I'm disappointed in rpg's now. Once oblivion came out, they all seemed to stagnate and just be clones of that model. The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense. I desperately want the mechanics of Morrowind, but with modern graphics. The origina…

> I desperately want the mechanics of Morrowind, but with modern graphics. The original is almost unplayable because of how crappy the graphics are. OpenMW exists: https://openmw.org/

Awesome. Thank you.

Re: Fable at 20: a uniquely British video game with a complex legacy

#107
post #12

Earlier quoted context omitted.

I'm disappointed in rpg's now. Once oblivion came out, they all seemed to stagnate and just be clones of that model. The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense. I desperately want the mechanics of Morrowind, but with modern graphics. The origina…

Check out the Skywind project. It’s a shame it’s not a new game but will hopefully fill that void for a bit (when it gets released…)

I've watched skywind with anticipation for quite a while now.

Re: Fable at 20: a uniquely British video game with a complex legacy

#108

Earlier quoted context omitted.

was your friend selling videogames to millions of people on the back of these lies?

1) Most of these games are really great 2) As with us and our friend, many gamers knew Molyneux for exactly who he is, and thus moderated their expectations accordingly.

#2 is a weak argument, a lot more gamers didn't know him and moderated their expectations based on the marketing

Re: Fable at 20: a uniquely British video game with a complex legacy

#109
post #66
post #48

Earlier quoted context omitted.

Lionhead made amazing games, and it’s annoying that Molyneux had to hype them until they were certain disappointments. I liked Fable, and while Black and White committed the sin of being two RTS games without multiplayer it remained really interesting and just a fun experience. But the game that really had me was The Movies. Its story mode was fun, but the movie maker within the game was really something different fo…

Black & White 1 does have multiplayer, only the sequel lacked it.

You had to beat level 1 and start level 2, and most people didn't because the anti-piracy was utterly brutal and would kick in at the transition from level 1 to 2, locking out even people who had legal copies.

(It would count any CD burning software being installed as meaning it was pirated, it also couldn't work properly on Windows 2000, and almost always detected as pirated on ANY NT kernel, most of the cracks didn't work either, since again you had to actually beat level 1 to find out if it thought you were a pirate, and a lot of crack teams didn't test that far)

Re: Fable at 20: a uniquely British video game with a complex legacy

#110
post #70

Earlier quoted context omitted.

Peter Molyneux is the king of bullshit. He's back again with another God game. https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac... He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.

I think Peter put into the right environment and restraints could still be a great thing. I really dislike the cancelling that's in a lot of gaming discussions for any personality that doesn't tell people what they want to hear, or fucks up so they can be cast as a villain (OTOH, I think many gamers just like drama, they love a redemption story too). To my mind games should encourage the interesting, fantastical and…

I couldn't agree more. Just like Chris Roberts, Peter Molyneux is someone you absolutely want as an influential part of the design team, but never in charge of the project.
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