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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#101
post #60

Earlier quoted context omitted.

There was a time when you didn't "need" a PC, either, and they were seen as just nerd toys and things yuppies used to balance their checkbooks, back when "balancing your checkbook" was a thing you had to do. This changed with the advent of the Web, and held until desktops gave way to smartphones. If you could time-travel back to the 80s and 90s, plenty of folks would have scoffed that anyone would ever "need" a compu…

> If you could time-travel back to the 80s and 90s, plenty of folks would have scoffed that anyone would ever "need" a computer, let alone a computer in their pocket. Is that true? I feel like people have imagined portable communication / computing devices forever[1]. People maybe couldn't imagine that they could ever be small enough to be practical, but the utility of such a device was pretty obvious. Similarly, I t…

> I feel like people have imagined portable communication / computing devices forever

Another example would be fictional comic-book detective Dick Tracy's wristwatch, which started as two-way audio in 1946 and got upgraded to video in 1964.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#102
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

But the Ray-bans aren't AR or VR. They're just glasses with a camera, microphone, and speakers plus connectivity for streaming the camera's feed. How is that AR or VR in any way?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#103
post #14
post #4

Before the bandwagon jumps on "Metaverse is dead", Meta is pursuing multiple headsets, devices strategy and trying to find the right Features / Price mix. Quest 2 is the most successful headset and it seem to have the perfect balance. Quest 3 although great, probably is slightly expensive for the mass market. But there will be a chatGPT moment for Metaverse in the next 5 years and Meta's strategy will pay dividends.…

If anything, what I’ve heard from friends at or adjacent to Meta is that they’re paring back metaverse ambitions and capabilities on their future devices because of the success of the Ray-Bans glasses and the relatively middling sales of the Quest 3. The Ray-Bans are also a weird anomaly since they’re leaning on the Ray-Bans designer pricing to justify a lot of the cost. If you’re already buying a pair of luxury sung…

Don’t understand the appeal being a spy cam for Facebook, but to each their own. The subsidized quest is on borrowed time if it keeps losing crazy billions a quarter as it currently does.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#104
post #40

Honestly, this is a shame, because I think a lot of the vision pro's flaws are Apple problems. That said, meta seems to have found a sweet spot in price/performance, so maybe in a few generations we will have something with the quality of vision pro that is not locked down

It's not a sweet spot. It's less then 10 million MAU over 5 years for about $40 billion dollars. How is that a sweet spot. If you can't get 10 million MAUs in 5 years for $40 billion dollars, you're a failure. Quest is a failure. AVP being an even bigger failure doesn't make Quest a success.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#105
post #60

Earlier quoted context omitted.

> If you could time-travel back to the 80s and 90s, plenty of folks would have scoffed that anyone would ever "need" a computer, let alone a computer in their pocket. Is that true? I feel like people have imagined portable communication / computing devices forever[1]. People maybe couldn't imagine that they could ever be small enough to be practical, but the utility of such a device was pretty obvious. Similarly, I t…

I guess you're both right. People knew there'd be reasons computers would be nice to have, but scoffed at the idea that it would be realistic, or would become an actual necessity. People now know that there are ways VR could be cool, but many aren't yet convinced it can be done well enough/cheap enough to be worth it, nor are they imagining it being day-to-day tech yet.

It cannot be done well enough or cheap enough or in a form factor people are willing to use at scale. It's a dead end until those all change. Decades at least.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#106
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

> I have family with disabilities. This has an interesting history. I’m struggling to find it and hope I have it right. John Gruber or maybe Accidental Tech Podcast did a segment on an podcast ages ago in relation to accessibility settings on the iPhone. Whoever it was credited a particular Apple engineer who pushed hard with accessibility features arguing that at some point, everyone has some sort of issue (sight, h…

Reminds me of the Cindy Li quote “we are all just temporarily abled”

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#107

I have an AVP. It’s the best TV and movie-watching experience I’ve ever had, in some ways even better than Metreon IMAX

The best TV and movie-watching experience _if you aren't eating or drinking_.

I love watching movies on my AVP, but the experience of groping for a popcorn bowl semi-blindly is enough of a turn-off that I end up just using our regular TV most of the time.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#108
post #40

Honestly, this is a shame, because I think a lot of the vision pro's flaws are Apple problems. That said, meta seems to have found a sweet spot in price/performance, so maybe in a few generations we will have something with the quality of vision pro that is not locked down

It's not a sweet spot. It's less then 10 million MAU over 5 years for about $40 billion dollars. How is that a sweet spot. If you can't get 10 million MAUs in 5 years for $40 billion dollars, you're a failure. Quest is a failure. AVP being an even bigger failure doesn't make Quest a success.

MAU == monthly active users.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#109
post #4

Before the bandwagon jumps on "Metaverse is dead", Meta is pursuing multiple headsets, devices strategy and trying to find the right Features / Price mix. Quest 2 is the most successful headset and it seem to have the perfect balance. Quest 3 although great, probably is slightly expensive for the mass market. But there will be a chatGPT moment for Metaverse in the next 5 years and Meta's strategy will pay dividends.…

After 10 years of building headsets and 5 years of selling them at scale Facebook has fewer than 10 million MAU on Quest. That's $30-50 BILLION spent for maybe 8-9M MAU.

The Ray-bans aren't AR or VR, they're sunglasses with a built in webcam. What a joke.

What a total failure and the fanboys pretending it's not.

Which other products out there cost tens of billions and gave fewer than ten million monthly users?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#110
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

But the Ray-bans aren't AR or VR. They're just glasses with a camera, microphone, and speakers plus connectivity for streaming the camera's feed. How is that AR or VR in any way?

If I'm going about my day and a voice in my ear gives me context about my surroundings, identifies people and objects, answers questions, tells me which direction I need to walk in, records and live streams my POV and more, that's AR. The experience doesn't always have to be visual.
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