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Stop Killing Games – European Citizens' Initiative

stopkillinggames.com

101–110 of 160 posts

Re: Stop Killing Games – European Citizens' Initiative

#102
post #82

Imo... even if they win this, they still lose. Requiring companies to do things they don't want to do... has limits. It's hard to prevent them from doing a crap job. The actual "solution" is radically reducing copyright duration. Most revenue is generated during the first N years.

How is shorter copyright going to help with games being built with remote kill-switches? The server-side component isn't a thing you even posses. AIUI, reverse engineering or releasing patches to fix such games is already legal in the EU.

Re: Stop Killing Games – European Citizens' Initiative

#103
Another (beside DRM policy) reason, to buy games exclusively on GoG. I would never pay for game that need third party launcher for running it and keep updated.

For same reason I'm unable to play (and pay for) online games because I don't have control over saved progression and future development of the game.

Re: Stop Killing Games – European Citizens' Initiative

#104
post #41
post #18

As I understand it copyright on a videogame is 50 years but the vast majority of games- or all entertainment really- stops making money after a few years. It gets worse if your game has licensed music in it! I think piracy is the best method of preservation because it's removed from a financial incentive. Publishers just aren't going to spend a dime if it doesn't make a buck.

> but the vast majority of games- or all entertainment really- stops making money after a few years I don't think that's universally true. Paradox Interactive are a studio with grand strategy games, and even decades-old games still get new sales of the base game and the DLCs, with a strong user base.

Paradox already often sell the base game for peanuts though and mostly make money through new DLCs.

Re: Stop Killing Games – European Citizens' Initiative

#105

Earlier quoted context omitted.

For DRM protected games that "phone home" for verification its when they are unable to reach "home" anymore (not just temporary outage). For online game its when the official servers are shut down. Are there any other cases where this initiative would apply that I didn't mention? https://citizens-initiative.europa.eu/initiatives/details/20... > This initiative calls to require publishers that sell or license videogam…

> Are there any other cases where this initiative would apply that I didn't mention? Music and video sales? How many times people who bought music on one of the Microsoft services had to buy it again, because Microsoft turned off authorisation servers? But in reality this would apply to a lot of software today.

This is explicitly limited to video games, to keep the scale and scope as achievable as possible.

Re: Stop Killing Games – European Citizens' Initiative

#106
post #99

Earlier quoted context omitted.

But… what happens if you drive out of coverage? Someone must have said that at some point during the development?

Luckily it doesn't really matter. At that size, it's at most a 400 W panel, so the energy it produces is rather negligible. It was always a "just because we can" feature.

Unless I'm mistaken, "sunroof" in this context doesn't mean solar panels, it's means that big sliding hatch in the roof of the car.

Re: Stop Killing Games – European Citizens' Initiative

#107
post #60

Earlier quoted context omitted.

Piracy undermines the creators' rights still. And I think that a legal framework should do its job

Creators were never supposed to have indefinite rights. Copyright has an expiration date to balance fhe rights of the public and author.

In the US the author's rights don't even come into the motivation. They don't exist a priori as free speech would let you share any "IP" you want. The temporary monopoly is ONLY granted to encourage more creation, not as a recognition of author rights.

In the EU it's a bit more complicated but I still don't see authors rights as a primary motivator for copyright specifically.

Re: Stop Killing Games – European Citizens' Initiative

#108

Another (beside DRM policy) reason, to buy games exclusively on GoG. I would never pay for game that need third party launcher for running it and keep updated. For same reason I'm unable to play (and pay for) online games because I don't have control over saved progression and future development of the game.

You probably already know this but GOG does sell games with online components, including ones tied to a license key (=DRM). So simply only buying from GOG is not enough to escape this madness.

Re: Stop Killing Games – European Citizens' Initiative

#109
post #68

Earlier quoted context omitted.

I'm also impressed. I used the "eID" functionality, and it just worked flawlessly. I signed it in under a minute.

I'm not as impressed, tried to use my Spanish digital certificate and got "the submitted certificate is not an electronic DNI".

Is it this thing: https://op.europa.eu/en/publication-detail/-/publication/f14... (scroll down to Spain)?
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