Stop Killing Games – European Citizens' Initiative
101–110 of 160 posts
Re: Stop Killing Games – European Citizens' Initiative
#102Imo... even if they win this, they still lose. Requiring companies to do things they don't want to do... has limits. It's hard to prevent them from doing a crap job. The actual "solution" is radically reducing copyright duration. Most revenue is generated during the first N years.
Re: Stop Killing Games – European Citizens' Initiative
#103For same reason I'm unable to play (and pay for) online games because I don't have control over saved progression and future development of the game.
Re: Stop Killing Games – European Citizens' Initiative
#104As I understand it copyright on a videogame is 50 years but the vast majority of games- or all entertainment really- stops making money after a few years. It gets worse if your game has licensed music in it! I think piracy is the best method of preservation because it's removed from a financial incentive. Publishers just aren't going to spend a dime if it doesn't make a buck.
> but the vast majority of games- or all entertainment really- stops making money after a few years I don't think that's universally true. Paradox Interactive are a studio with grand strategy games, and even decades-old games still get new sales of the base game and the DLCs, with a strong user base.
Re: Stop Killing Games – European Citizens' Initiative
#105Earlier quoted context omitted.
For DRM protected games that "phone home" for verification its when they are unable to reach "home" anymore (not just temporary outage). For online game its when the official servers are shut down. Are there any other cases where this initiative would apply that I didn't mention? https://citizens-initiative.europa.eu/initiatives/details/20... > This initiative calls to require publishers that sell or license videogam…
> Are there any other cases where this initiative would apply that I didn't mention? Music and video sales? How many times people who bought music on one of the Microsoft services had to buy it again, because Microsoft turned off authorisation servers? But in reality this would apply to a lot of software today.
Re: Stop Killing Games – European Citizens' Initiative
#106Earlier quoted context omitted.
But… what happens if you drive out of coverage? Someone must have said that at some point during the development?
Luckily it doesn't really matter. At that size, it's at most a 400 W panel, so the energy it produces is rather negligible. It was always a "just because we can" feature.
Re: Stop Killing Games – European Citizens' Initiative
#107Earlier quoted context omitted.
Piracy undermines the creators' rights still. And I think that a legal framework should do its job
Creators were never supposed to have indefinite rights. Copyright has an expiration date to balance fhe rights of the public and author.
In the EU it's a bit more complicated but I still don't see authors rights as a primary motivator for copyright specifically.
Re: Stop Killing Games – European Citizens' Initiative
#108Another (beside DRM policy) reason, to buy games exclusively on GoG. I would never pay for game that need third party launcher for running it and keep updated. For same reason I'm unable to play (and pay for) online games because I don't have control over saved progression and future development of the game.
Re: Stop Killing Games – European Citizens' Initiative
#109Earlier quoted context omitted.
I'm also impressed. I used the "eID" functionality, and it just worked flawlessly. I signed it in under a minute.
I'm not as impressed, tried to use my Spanish digital certificate and got "the submitted certificate is not an electronic DNI".
Re: Stop Killing Games – European Citizens' Initiative
#110I've signed this, and, as an aside, I was extremely impressed that the Europa.eu site localized the CAPTCHA to the Greek alphabet. That's some commitment to accessibility by the general public.