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Stop Destroying Videogames – European Citizens' Initiative

citizens-initiative.europa.eu

101–110 of 146 posts

Re: Stop Destroying Videogames – European Citizens' Initiative

#101
post #43

Earlier quoted context omitted.

>Companies don't want to, because they make more money out of lock-in live service games. Operating servers paid with company budget makes more money than offloading the compute to customers' computers paid on customers' dimes? What? No, the reason multiplayer games have moved away from peer-to-peer to hub-and-spoke is because it's easier for the customers. Most people frankly cannot and moreover do not want to be sy…

> Operating servers paid with company budget makes more money than offloading the compute to customers' computers paid on customers' dimes? What? There's no reason to invest in in-game monetization if you can unlock it all via changing the server you play on, and have access to all of that content without paying. That's a huge part of how live service games are monetized and if people can change how their server work…

>There's no reason to invest in in-game monetization if you can unlock it all via changing the server you play on, and have access to all of that content without paying.

Choosing servers generally depends on two things: Gameplay quality (eg: latency), and the people playing on the server.

In-game monetizations are done because the market-at-large refuses and continues to refuse hiking up prices despite rising costs and inflation.

>Literally no one in this discussion is saying companies can't run their own servers.

That is not what I said at all.

>We're just saying, if at such time a company shuts their servers down, there should be a way to make new ones so people can still play the game they bought.

That potentially conflicts with safeguarding trade secrets, licensing, and so on. Would it be nice? Yes. But reality is seldom easy or ideal.

>Any sufficiently powerful server could host an MMO. This is not black magic, it's computing.

Hell no. An MMO usually has one world or environment that is consistent, one set of data that is universal to the game. The very nature of MMOs requires that someone central and singular operates the server(s), which almost always is either the devs or publishers so-concerned.

It's dead cheap and easy for anyone to run servers capable of running entire MMOs, it's practically impossible to share the pre-requisite singular data and then also process it identically between innumerable servers owned and ran by independent entities.

You cannot address social challenges with technological solutions (read: more compute).

>Yes. That's literally what this is attempting to address.

And I did not speak as to those games, what are you contesting with me?

Re: Stop Destroying Videogames – European Citizens' Initiative

#102
post #3

Earlier quoted context omitted.

It should apply to all things period? If you buy an appliance (refrigerator, washing machine, Nest thermostat, TV), it feels like it should be required to function regardless of internet connection, availability of servers? I get that it shouldn't be required to provide communication between the device and some app but it should at least be required to do it's basic function? (can't be remote shut off, can't stop wor…

I have gotten to the point where I assume everything with a CPU and a wireless connection is going to self-destruct at some point soon. When we were getting a new oven we paid extra for the lowest tech one we could find! Please no touch screens! Example: My wife gave me a google mini that I use as a talking alarm clock. That's all: what time is it, please set an alarm. Period. Recently it told me it no longer works b…

You're lucky that you got it working from the store. You can't actually activate most IoT devices without a phone, a mobile number and an internet connection. All of which have to be supported by that brand, not just those physical items.

Re: Stop Destroying Videogames – European Citizens' Initiative

#103

Earlier quoted context omitted.

I have gotten to the point where I assume everything with a CPU and a wireless connection is going to self-destruct at some point soon. When we were getting a new oven we paid extra for the lowest tech one we could find! Please no touch screens! Example: My wife gave me a google mini that I use as a talking alarm clock. That's all: what time is it, please set an alarm. Period. Recently it told me it no longer works b…

You're lucky that you got it working from the store. You can't actually activate most IoT devices without a phone, a mobile number and an internet connection. All of which have to be supported by that brand, not just those physical items.

I noticed this with Nanoleaf Essential Smart LED bulbs, the ones sold by Apple. They come out of the box, requiring to you install the app and register an account before they will start going full brightness. They'll only go like 25% bright until you've installed the app. These are the bulbs Apple sells. So much for caring about privacy. If Apple cared, they wouldn't be carrying a brand that requires you to give up your privacy.

Re: Stop Destroying Videogames – European Citizens' Initiative

#104
post #17

We had a similar discussion about this before and I feel like this is an incredibly simplistic view of the situation. How many games actually only phone home and have been rendered unplayable for that reason? I am struggling to find any examples of this happening, but I am sure there are a few. Unless I am missing it, I don't even see an example listed here. If the game relies on servers for data, online play, or oth…

> How many games actually only phone home and have been rendered unplayable for that reason?

The entire Xbox Series catalog, for starters. You can't even setup the console without phoning to Microsoft's servers. Meaning units not already associated with an account will become paperweights once Microsoft inevitably kills support.

Re: Stop Destroying Videogames – European Citizens' Initiative

#105

This should be more aptly named the "make some videogames unavailable in the EU" initiative.

People on this site repeat this meme every time there's an EU initiative to protect personal freedoms or consumer rights. It hasn't happened so far, but I'm sure you'll be right one day and we'll all be collectively begging for mega-corporations' forgiveness. Any entity that doesn't want to abide by these rules would be a good riddance anyway and it would give room for customer-respecting alternatives to flourish. Th…

> It hasn't happened so far

It has happened, many, many times.

Apple's newest features (both iPhone mirroring and AI) are a great example, so are Meta's. A lot of accessibility tech (like Meta's new glasses or their feature allowing the blind to identify people in photos) is also impacted.

There are many more examples, most local American newspapers just straight out can't be accessed from the EU for example.

The more laws like these we have, the less attractive the EU is going to be for foreign companies to enter. We're on the way to turn into another South Korea, with their shitty local apps for everything and banks that still required Active X controls and Internet Explorer in the early 2020s.

Re: Stop Destroying Videogames – European Citizens' Initiative

#106
post #96

Earlier quoted context omitted.

> WoW only charges the base monthly subscription fee for 90% of the game, you don't actually buy the game+old expansions. The very newest expansion costs something, which could be tricky to fit into the law criteria, but everything else is included with the monthly bill. > For GW2, any new regulations would apply normally because you bought a product(the game), not a service(a subscription). So yeah, they'd have to l…

>That implies that you know something that we don't, further enforced by you mentioning things in your original post that is nowhere to be found in this petition. I "have additional information" in that I've watched the videos that have led up to the petition(s), and although the goals are stated within the petition page, it's more of a condensed semi-legalese which might be difficult for a random reader to extrapola…

> I "have additional information" in that I've watched the videos that have led up to the petition(s), and although the goals are stated within the petition page, it's more of a condensed semi-legalese which might be difficult for a random reader to extrapolate (and it may be too condensed).

Maybe this is my misunderstanding of how this system for the EU is supposed to work, but there is no indication anywhere here that there is supporting information about this anywhere else. I mean we can assume, but its not here. That also assumes that the videos that you are referring to are directly related to this petition.

> Again, payed expansions for subscription games are a tricky area. If you bought additional content beyond a monthly fee, imo a good compromise might be issuing a refund within a certain time period. That's an issue for government to debate though. If I ONLY signed up for Wow's base subscription and bought nothing else, it's pretty clear-cut that I'm only entitled to service for the payed period and nothing else.

But I don't understand how that is realistically any different than an expansion for GW2 for example. I understand what you are saying about a subscription, but realistically the difference is pretty minimal and implies that consumers don't understand what an online game is unless they put in a credit card? I don't buy that argument, the internet was not invented yesterday, online gaming was not invented yesterday.

> Most consumers also understand that if you buy something as a one-time payment only, it shouldn't be taken away arbitrarily

Most consumers also understand that a game shutting down or the servers shutting down for an online game, is not "arbitrary".

> this is how most multiplayer games have worked for the last... 30 years or so?

I don't believe that timeline is accurate. p2p online gaming has not been mainstream for a very long time. Halo 5 started using dedicated servers 9 years ago. Overwatch 8 years ago has always been dedicated servers. MMO's have obviously always been dedicated servers and WoW came out 20 years ago, everquest 25 years ago. There are other examples but I don't feel like looking up the full history of gaming.

Let's also not pretend that the only reason companies switched to dedicated servers was for money. p2p servers had tons of problems. From host advantage, lag since even today most people have really bad upload speeds, games ending or pausing if the host left, if you could run a private server you had to pay for that.

Dedicated servers fixed major problems with online gaming, especially anything competitive. It really isn't hard to find people complaining about online play back at this time. Most people just kinda forgot about it, or didn't grow up playing those games so never experienced it but I have vivid memories of it with Halo 2 and 3. It sucked, it was better than nothing and was a ton of fun, but when the problems came up, it sucked.

But even when those games were p2p, they still had an online requirement for matchmaking. Halo 2 came out 20 years ago. The online component was required for the online part to work.

Now yes, Halo 2 supported LAN play. and thats great, but that doesn't work for every game due to the game requirements itself. I highly highly doubt the idea of LAN play for WoW is anywhere at all realistic.

> If Wow's payed expansions get a pass here, it's ONLY because running a server might require unreasonable hardware for an individual (believe me, I'd prefer not to give them a pass).

But you can make that exact same argument for GW2. Outside of a subscription the server side for those games are fundamentally not that different. Obviously different code, but they are still both MMO's and everything that comes along with that.

> https://www.pcgamingwiki.com/wiki/Category:Unplayable_games

Going back to my original argument, it doesn't help that that list includes many online games not just games that "phone home". That is the list I am far more interested in.

Including Overwatch and FFXIV (Yes I know what happened with reborn) is questionable at best given that both of those games are still running, just have been updated and changed. Most people don't argue that every patch of an MMO should be readily playable so not really sure why those 2 are there.

> Anything that lists "no" under offline mode is pretty much going to die, anything with "download required" is potentially dead unless someone figures out a patch when the server shuts down.

Multiple people have responded with similar things, that X game requires phoning home right now so it's at risk. Well this petition does nothing about that. It doesn't stop the practice of phoning home in the first place.

Honestly that would be far more valuable and just avoid this situation in the first place, which I would fully support a ban on phoning home since it also frustrates me with mobile gaming with my steam deck and similar.

For all we know there is already a solution in place for these games that just has to be released or flipped on. Given that that list is almost 3000 and the other list is 177, that is a huge discrepancy that may not ever be a thing.

But I am going to leave this here because I don't think we are getting anywhere with this conversation. Ultimately your responses and others is why I have a problem with this petition.

There are at least 3 different interpretations of this in this thread.

We have mine that sees that it only ever mentions phoning home and is concerned that its scope seems to not match its original (and only clearly outlined) concern and could be misunderstood.

There is yours that says that no they are talking about online games, but only some that don't require a subscription.

And then there is someone else who is specifically using WoW as an example of a game that should open up when it closes down.

Clearly there is a lot missing here. We have very critical points that are not clear, we don't know the scope, and we are all interpreting it different ways, possibly just to align with our own views with no basis on what the original writers intended.

Re: Stop Destroying Videogames – European Citizens' Initiative

#107

Earlier quoted context omitted.

People on this site repeat this meme every time there's an EU initiative to protect personal freedoms or consumer rights. It hasn't happened so far, but I'm sure you'll be right one day and we'll all be collectively begging for mega-corporations' forgiveness. Any entity that doesn't want to abide by these rules would be a good riddance anyway and it would give room for customer-respecting alternatives to flourish. Th…

> It hasn't happened so far It has happened, many, many times. Apple's newest features (both iPhone mirroring and AI) are a great example, so are Meta's. A lot of accessibility tech (like Meta's new glasses or their feature allowing the blind to identify people in photos) is also impacted. There are many more examples, most local American newspapers just straight out can't be accessed from the EU for example. The mor…

When companies like Apple put blame on EU regulations, it's worth keeping in mind that they're usually lying. See Microsoft's response to the Crowdstrike incident, and Apple's petulant behavior in regards to the DMA over the past year or so. It's safe to assume that this is just their way of pushing their anti-DMA agenda until proven otherwise.

> We're on the way to turn into another South Korea, with their shitty local apps for everything and banks that still required Active X controls and Internet Explorer in the early 2020s.

It's funny that you bring up banking. Today marks the 10th anniversary of the day when SEPA became available in all EU countries. We figured out a universal low/no fee payment system far earlier and better than the US did - I'm not up to date - is it actually figured out yet?

Additionally, the EU is home to numerous fintech startups like N26, Revolut, Monzo, TransferWise, etc. that brought innovative features like even quicker person to person payments (just send money to their phone number in the app), disposable cards for online shopping, and cheap transfers across continents (especially TransferWise). Many of these features are now being implemented by established banks and this is frankly a poor example of EU regulations that supposedly block innovation.

I've read the GDPR, DMA, and the EU AI act and I'm familiar with them at a high level. My position is that any product or service that doesn't comply with the these regulations shouldn't be available in the EU, the spirit of these regulations is sound and ensures that we have keep some semblance of freedom and sovereignty in the future.

I think you're being alarmist and conflating predatory business practices with "innovation". They're orthogonal, and we don't have to accept invasion of privacy, exploitative business models, and unaccountable AI black boxes that decide our fate, in exchange for temporary shiny new toys.

Re: Stop Destroying Videogames – European Citizens' Initiative

#108

Earlier quoted context omitted.

Giving away the source does not protect the game creator and actively harms them since they are giving up trade secrets. You are basically just saying "give up all rights to the ip you've sank a ton of money and time into"

Get real. ID Software showed the way to do this in the 90s and early 00s when they released the source code to their early Doom and Quake games, sometimes only 3-5 years after they came out. They didn't give up rights to ip and they didn't give up trade secrets either. Not only have those games enjoyed a high level of support ever since, but it's also enabled new creative works to be created even to present day. (ie…

we're in 2024, not 1994. ID Soft made almost all the tech themselves. That doesn't really happen today with all the servies and 3rd party tools needed to keep up with consumer demand. If people were fine with Doom 1994 graphics, we'd still be playing Doom.

Shocker but most people don't want to give all their IP away. Most others literally cannot because most tool licenses don't give you permission to distribute.

>Just say you'd prefer it to be legal for these corporations to defraud customers as a regular business practice rather than it be mandated that they can't do that and move on.

rules:

>Be kind. Don't be snarky. Converse curiously; don't cross-examine. Edit out swipes.

Re: Stop Destroying Videogames – European Citizens' Initiative

#109

Earlier quoted context omitted.

Giving away the source does not protect the game creator and actively harms them since they are giving up trade secrets. You are basically just saying "give up all rights to the ip you've sank a ton of money and time into"

You yourself as the publisher are stating that you don't believe that those exact same trade secrets are valuable enough to continue selling (soooooo which is it????) And again - there's no reason to allow commercial use by competitors...

> (soooooo which is it????)

Simple, they use that tech in their next game that they hope brings more steady revenue. if you think about it as opportunity cost instead of absolute valuee the logic lines up.

Re: Stop Destroying Videogames – European Citizens' Initiative

#110
post #94

Earlier quoted context omitted.

Please stop with the analogies to life saving medical devices or polluting the planet with toxic chemicals. Not all situations are equivalent. It's obviously good to mandate that other people shouldn't be poisoned. That doesn't mean all mandates are good.

Okay, then consider implied warranty laws. If you buy an item and it breaks, there are laws concerning the implied warranty of merchantability, and the implied warranty of fitness for a particular purpose. The government might require that certain classes of products, like a washing machine, or laptop, work for at least a given period of time. If it fails, it must be fixed or replaced. This is a legal mandate for the…

here's the difference, if a game shuts down in 6 months clearly no one cares. If a game shuts down in 6 years (past most typical warranties), clearly you got more than enough enjoyment out of it.

Digital warranties don't make much sense since popularity is generally proportional to lifetime. If it was a good game it wouldn't shut down quick enough for people to complain.

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