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Kawaii – A Keychain-Sized Nintendo Wii

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101–110 of 225 posts

Re: Kawaii – A Keychain-Sized Nintendo Wii

#101
post #27

Using Nintendo’s branding in the box seems ill-advised. That’s giving Nintendo more fodder for the eventual lawsuit.

Lawsuit to what? Their CAD files, the build instructions? The board shipped with the Nintendo Wii?

Using the word "nintendo" on something intended to play any kind of games is trademark infringement. The Kawaii devs likely don't intend to confuse people, but if a consumer saw this product for sale they'd rightly assume it's a Nintendo product.

Using a brand name like this just makes things easier when Nintendo attorneys barely have to roll out of bed when sending a cease and desist order.

Just call it Kawaii and stay slightly under the radar. Sadly, Nintendo will probably come for you anyways.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#102
post #91
post #67

Earlier quoted context omitted.

One guy optimized Mario 64 to run at 60FPS: https://www.youtube.com/watch?v=t_rzYnXEQlE

Mario 64 on the N64 was build without -O2 flags. Maybe with -O0 or even -g. After a simple compiler switch, the speed skyrocketed.

And from what I understand, it’s not due to incompetence; rather, it’s due to not yet having confidence that those optimizers wouldn’t introduce bugs. The SDK and toolchain were very new; SM64’s development itself parallels that of the dev toolchain.

So, better safe than sorry, especially with a pack-in launch title.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#103
post #6

Making video games fun does not require anywhere near as much hardware as we typically use in modern systems. I look forward to an eventual return to fun video games.

Ray tracing might be eye candy, but fast streaming of assets from SSD enables experiences not possible before (large scale open world, super fast movement a la Spiderman, instant teleportation).

GPU-powered dynamic lighting and LOD is also pretty crazy.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#104
post #48
post #25

Earlier quoted context omitted.

There are many fun AAA titles, more than one can play

The conversation’s context is fun games without needing the latest hardware.

> I look forward to an eventual return to fun video games

They weren't saying they wanted games that run on old hardware. It's just the trope of "back then hardware was bad and games were good. Now hardware is good and games are bad."

Re: Kawaii – A Keychain-Sized Nintendo Wii

#105
post #23

Earlier quoted context omitted.

Fun video games never went away. Look for games by indie developers instead of AAA titles.

It's actually a golden age for fun video games, because we are swimming in new beautiful, engaging, original titles every year. Some things really take you by surprise as well. I never saw Inscryption, Disco Eliseum or Hades coming, and I think nobody did. And even oldish games still have great value. I still play LoL or Isaac, and they are as good as they were on day 1. Plus, you get the Switch then the Deck refresh…

Inscryption is a must play.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#106

Earlier quoted context omitted.

Nintendo has been doing this ... forever? The switch is ancient tech, and was outdated the moment it was released.

Actually Nintendo consoles used to be powerhouses until recently. The NES, SNES, N64 and GameCube were all considered state-of-the-art in terms of performance. It wasn't until the Wii when they began cutting down on performance in favor of fun features like they had been doing in the handheld space.

Nintendo's first example of this is probably the most famous: the Gameboy was very underpowered compared to its competitor and absolutely trounced them on its way to become a household name and one of the most popular consoles of all time.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#107

Earlier quoted context omitted.

Which is correct. Plus a Wii game with 4k texture packs will look better than any HD remake

I am deeply unimpressed with most of the 4K texture packs out there. I see a lot of this: https://twitter.com/letofski/status/982947652072488962

Same. Just rendering at 1080p / 4k is good enough to give most titles a nicer shine though :)

Re: Kawaii – A Keychain-Sized Nintendo Wii

#108
post #6

Making video games fun does not require anywhere near as much hardware as we typically use in modern systems. I look forward to an eventual return to fun video games.

For handhelds I'd say the Playdate [0] does this pretty well. Lots of fun and very experimental indie games.

For home consoles I hope a single board computer flls this role one day. In fact I've been experimenting with the raspberry pi to try and turn it into a console for new games but just haven't spent enough time on the project yet.

[0] https://play.date/

Re: Kawaii – A Keychain-Sized Nintendo Wii

#110
post #71

Earlier quoted context omitted.

Lawsuit to what? Their CAD files, the build instructions? The board shipped with the Nintendo Wii?

Reusing branding always opens you up to liability. There are a lot of angles that you wouldn't expect, that trademark can be used to attack you with. And Nintendo are very hostile to any and all uses.

While Nintendo might not lose the trademark entirely if they don't sue, they could risk weakening its strength, therefore they have to sue in this case.

Consistent inaction against infringers can lead to the public perceiving the trademark as less distinctive. This can make it harder to protect the trademark in the future, and can encouraging further infringement.

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