This looks nice and oddly nostalgic. One bit of feedback: each time I toggled the checkbox I expected the checkmark to look slightly different, as if it were being redrawn by hand each time. Adding some "noise" might be a neat feature for a version 2.0.
UI elements with a hand-drawn, sketchy look
101–110 of 123 posts
Re: UI elements with a hand-drawn, sketchy look
#102Re: UI elements with a hand-drawn, sketchy look
#103Earlier quoted context omitted.
"I read this code and then reimplemented it from scratch in a different language" does not release you from licensing obligations. If that were the case then brb while I go reimplement unreal engine in rust.
You absolutely can do that. And yes, it does release you from licensing obligations (unless the license included specific clauses).
It doesn't take much for a court to consider something a derivative work.
Re: UI elements with a hand-drawn, sketchy look
#104This looks nice and oddly nostalgic. One bit of feedback: each time I toggled the checkbox I expected the checkmark to look slightly different, as if it were being redrawn by hand each time. Adding some "noise" might be a neat feature for a version 2.0.
Adding a noise would result differenet look on every render, I am not sure that's good
Re: UI elements with a hand-drawn, sketchy look
#105Earlier quoted context omitted.
I think something like this can be useful to show your customers that something is a functional prototype and not a finished product. This works if you can switch out The design as in the old "napkin look&feel" for Swing.[0] Sadly I think "change design by switching out a theme" has long died as an idea in the web space. [0] https://napkinlaf.sourceforge.net/
I'm asking myself if this might be a good application for a WebGL shader? The issue with "theming to look sketched" is the same as with "hand drawn looking components" - it has to be integrated for your specific DOM or App, totally defying the purpose of "making someone understand this is a quick sketch". Because by now, it's far beyond being a sketch.
Consider building a calendar app. You build part of the thing, but you have not handled error conditions and edge cases, the back-end supports only a single user and you don't have authentication working.
It's enough to validate some of the flows and how UX actually works, but if you show it to a customer with the actual proper designs they will subconsciously asume that the work is finished.
If the look and feel is "this is not real" it sets their mind in a different configuration.
Re: UI elements with a hand-drawn, sketchy look
#106This is UI theory gone wrong. The idea that users will give feedback more freely when something looks unfinished is at best a non-validated theory. This used to work with actual paper prototypes. But going the extra length to make UI designs look hand-drawn, when the users know full well they are computer generated is just busy work. Showing the users what the actual design might look like works better and it actuall…
Re: UI elements with a hand-drawn, sketchy look
#107Previously https://news.ycombinator.com/item?id=17146451 (650 points, 121 comments)
Show HN: Wired-elements – UI web components with a hand drawn, sketchy look - https://news.ycombinator.com/item?id=17146451 - May 2018 (120 comments)
I feel like there were other threads, either about this or something very similar. If anyone finds them, we can add to the list.
Re: UI elements with a hand-drawn, sketchy look
#108Re: UI elements with a hand-drawn, sketchy look
#109Re: UI elements with a hand-drawn, sketchy look
#110I love the sketchy UI elements. I hate the sketchy text font. Do normal sans-serif fonts and sketchy UI not fit together stylistically?
The cursive font should at least lean to the right.