Any suggestion for a high quality n64 controller compatible with windows or linux? The official one touts "Switch only".
Nearly all Nintendo 64 games can now be recompiled into native PC ports
101–110 of 182 posts
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#102Earlier quoted context omitted.
The JVM does this pretty well for Minecraft. I doubt Minecraft would support Linux, the BSDs, etc without it. Bedrock edition (the not-JVM version which supports Windows and consoles/phones) doesn't even support MacOS even though it obviously could.
If Minecraft were a Microsoft product from the start, they probably wouldn't have made the Java version compatible with Mac or Linux (even though it uses JVM, there are some natives included), or wouldn't have made a Java version to begin with.
It’s a shame that I can’t play with my son from my Linux PC since he plays on switch (so the c#/bedrock edition)
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#103Earlier quoted context omitted.
If Minecraft were a Microsoft product from the start, they probably wouldn't have made the Java version compatible with Mac or Linux (even though it uses JVM, there are some natives included), or wouldn't have made a Java version to begin with.
Also it’s pretty ironic that Microsoft, who wants to convince the entire world that c#/netcore is the next multi-os platform isn’t capable of delivering anything else than Minecraft Java on Linux. It’s a shame that I can’t play with my son from my Linux PC since he plays on switch (so the c#/bedrock edition)
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#104Any suggestion for a high quality n64 controller compatible with windows or linux? The official one touts "Switch only".
OTOH, I haven't tried the Switch Pro controller with anything else but a Switch, so maybe it can be made to work? (EDIT: just tried it: my Mac connects to the Switch Pro via BT, haven't actually tried it, 'cuz damned work is in the way.)
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#105Earlier quoted context omitted.
If Minecraft were a Microsoft product from the start, they probably wouldn't have made the Java version compatible with Mac or Linux (even though it uses JVM, there are some natives included), or wouldn't have made a Java version to begin with.
Also it’s pretty ironic that Microsoft, who wants to convince the entire world that c#/netcore is the next multi-os platform isn’t capable of delivering anything else than Minecraft Java on Linux. It’s a shame that I can’t play with my son from my Linux PC since he plays on switch (so the c#/bedrock edition)
There are some plugins for the java edition server that allow bedrock clients to join, that might be an option for you.
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#106Any suggestion for a high quality n64 controller compatible with windows or linux? The official one touts "Switch only".
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#107Any suggestion for a high quality n64 controller compatible with windows or linux? The official one touts "Switch only".
I'm wondering if a wireless Xbox controller would work. It's what I use with Apple TV without issue. Button layout is close enough (runs to living room to compare Xbox controller to Switch Pro...), in fact they're basically identical. OTOH, I haven't tried the Switch Pro controller with anything else but a Switch, so maybe it can be made to work? (EDIT: just tried it: my Mac connects to the Switch Pro via BT, haven't…
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#108Earlier quoted context omitted.
Shared legally?
You can share the prepared binary because it contains no trace of the rom. The rom is still required to play the game.
And you will probably have a hard time arguing that it doesn't promote piracy. You can't get "ROMs" officially. You have to extract them from the cartridge with specialized equipment, or maybe in some other way, but it is not as simple as reading from a CD. It means that most people will simply get them from illegal sources. With an emulator, you can say it is for "homebrews", but if you recompile a commercial game, you can't use this argument.
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#109I wish all game executables would be OS agnostic, something similar to WebAssembly: GameAssembly. For example you can no longer play 32-bit games on new macOS version, neither 32-bit Windows games under Wine. It's almost impossible to find 64-bit .exe files so they can run under fine under Wine/Crossover.
I was able to run 32-bit Windows games in Wine on Mac, even on Apple Silicon. GTA IV on my M1 mini. There's some kind of "32 on 64" emulation built into whatever version of the 32-bit Wine that PlayOnMac installs. Impossible to Google so idk how it really works. It's funny how the Mac is more compatible with old Windows programs than old Mac programs.
Re: Nearly all Nintendo 64 games can now be recompiled into native PC ports
#110To operate this tool, you still need to disassemble the ROM up front and annotate it heavily before it can be recompiled. This tool is very nice, to be sure, but the hyperbole about anything close to one-click generation of standalone executables for an arbitrary ROM is getting out of hand.
To be fair, N64 is not the PS2 or Gameboy--there are only 388 games that were released for it. Going through all of the games that were released and shepherding them through this process is feasible.