Show HN: Mazelit - My wife and I released our first game
101–110 of 160 posts
Re: Show HN: Mazelit - My wife and I released our first game
#102Re: Show HN: Mazelit - My wife and I released our first game
#103Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.
We were debating this exact thing back and forth and decided for the current price based on expected playtime. By now, I have 10+ hours in the game, but you can beat the game to level 80 in roughly 4 hours, which equates to 1$/hour or the regional equivalent in price. We made the style and source code DLCs for people who were willing to pay more or support us, but wanted kids with low allowances to be able to buy the…
Re: Show HN: Mazelit - My wife and I released our first game
#104Out of curiosity, why not release for mac if its made with godot?
We don't have a Mac and couldn't justify the cost of getting one for now. It's not just Godot, we also have to compile the C++ gdextension and we also want to only release on platforms we have actually tested the game on. (That's why there is DualSense support, but not DualShock. In theory it should work, but we couldn't verify it.) With the source code DLC it should be possible to compile everything for a Mac regard…
The number of sales is, however, negligeable - Mac has just 1.38% Steam users
PirateSoftware told [1] that the Mac was 0.02% of their sales - one in 5000 sales (and thus he dropped Mac support)
Don't reinvest in Mac for sales before you do the math.
If you just want a Mac, get a Mac. If you don't want a Mac, don't bother
Re: Show HN: Mazelit - My wife and I released our first game
#105I love this, looks really well done. I don't have a windows computer or steam deck but just got a copy anyway because I like the whole story and vibe around it. Also great that you offer the source as DLC as well, I will def check it out! I wish you both the best of success with this! :)
Re: Show HN: Mazelit - My wife and I released our first game
#106Earlier quoted context omitted.
We don't have a Mac and couldn't justify the cost of getting one for now. It's not just Godot, we also have to compile the C++ gdextension and we also want to only release on platforms we have actually tested the game on. (That's why there is DualSense support, but not DualShock. In theory it should work, but we couldn't verify it.) With the source code DLC it should be possible to compile everything for a Mac regard…
According to PirateSoftware (who makes Heartbound), just compiling the game for Max is going to cost you at least $1000 (Mac Mini + XCode license + time) The number of sales is, however, negligeable - Mac has just 1.38% Steam users PirateSoftware told [1] that the Mac was 0.02% of their sales - one in 5000 sales (and thus he dropped Mac support) Don't reinvest in Mac for sales before you do the math. If you just want…
Re: Show HN: Mazelit - My wife and I released our first game
#107The website is something else! https://something.pink/ . It is really fun to use. Privacy being the bathroom is funny!
Re: Show HN: Mazelit - My wife and I released our first game
#108Re: Show HN: Mazelit - My wife and I released our first game
#109The website is something else! https://something.pink/ . It is really fun to use. Privacy being the bathroom is funny!
The privacy policy is also well written. I didn't know you could not have a cookie pop up.
Re: Show HN: Mazelit - My wife and I released our first game
#110How'd you stay motivated enough for 3 months? Were you'll really that passionate about this game idea?