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Thoughts on Vision Pro

andrewhart.me

101–110 of 185 posts

Re: Thoughts on Vision Pro

#101

I bought Vision Pro and used it as is for three weeks, then put it away for a couple weeks because of degree of difficulty for me, definitely NOT a techie. On a whim I went to the optometrist, got examined and a prescription for glasses (I use over-the-counter 1.25x readers from CVS), then uploaded the Rx to Zeiss using their iPhone app, and ponied up $149 for their optical inserts. Since the inserts arrived and I pu…

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Re: Thoughts on Vision Pro

#102

Earlier quoted context omitted.

Unfortunately, a gamepad is just not sufficient for immersive VR gaming: you need something like the Meta Quest controller. And the lack of a first-party controller means that games will be forced to build sub-par gesture based controls as the default, with physical controls as an afterthought. (We already saw this play out with the Apple TV.) As a result, I highly doubt we'll get anything as advanced as Half-Life: A…

> a gamepad is just not sufficient for immersive VR gaming This seems strange, since so many folks love giant ultrawide screens for immersion whether playing console or PC and whether with controller or mouse+keyboard. They carry on how much immersion there is, and it's not nearly as visually immersed. So it seems less likely it's about the controller. If they find the ultrawide immersive, and the controller is fine,…

It's funny you mention that metaphor in particular: driving a car does feel less immersive to me than walking. When I drive, I'm in the car; when I walk, I'm in the world.

Re: Thoughts on Vision Pro

#103
post #64
post #54

Earlier quoted context omitted.

Owning a Rift and a Quest 2 has pretty much convinced me I'll never be into VR. VR makes for incredible immersion but, for me, terrible gaming. Instead of putting the cool stuff from games into reality, it puts the worst parts of reality into my games. Instead of walking and crouching with a touch of a finger, now I have to walk and crouch. To look behind me I have to actually turn around. Instead of everything being…

I'm a bit of a VR enthusiast. I have 8 headsets (DK1, Quest 1, Quest 2, Oculus Go, Vive Pro 2, HP Reverb G2, Pico 4, Pimax Crystal). I will easily spend 2 - 6 hours a day in VR. That said, I just refuse to play any game with a stupid movement system. If I can't use my control to move around, I am not going to play the game. It's great to have those options for people who want them, but when a game tries to force me t…

Is there anything good enough to substitute for a 1080p monitor for a lengthy period of time?

Re: Thoughts on Vision Pro

#104

Earlier quoted context omitted.

Unfortunately, a gamepad is just not sufficient for immersive VR gaming: you need something like the Meta Quest controller. And the lack of a first-party controller means that games will be forced to build sub-par gesture based controls as the default, with physical controls as an afterthought. (We already saw this play out with the Apple TV.) As a result, I highly doubt we'll get anything as advanced as Half-Life: A…

> a gamepad is just not sufficient for immersive VR gaming This seems strange, since so many folks love giant ultrawide screens for immersion whether playing console or PC and whether with controller or mouse+keyboard. They carry on how much immersion there is, and it's not nearly as visually immersed. So it seems less likely it's about the controller. If they find the ultrawide immersive, and the controller is fine,…

For sims, it works well enough. But it won't work for something like a shooter, or a Beat Saber equivalent.

Re: Thoughts on Vision Pro

#105
post #45

I'm still very curious exactly what people had in mind for this. Like, from all reports, it is a very good VR headset. But... what do people think they will use a VR headset for? Heck, the PS5 VR headset seems to be having trouble selling, and it is very good at what it is designed for. Anyone buying the PSVR2 knows they are getting it to play games. Solo games, at that. Yes, you can do a party mode for Beat Saber an…

> what do people think they will use a VR headset for?

Or, what other than VRChat factors for AR/MR/VR/XR/"Spatial Computing Device" to not go flatline and fold?

Re: Thoughts on Vision Pro

#106
post #27

> I was downloading Star Wars for my flight back to London. The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download Oh god this. The last 10 years of UX trends where everything has to be two or three different actions behind a single tap or tap…

YES! I counted 5 discrete actions that I had to perform in sequence in order to turn off Vision Pro. Why not an On/Off switch? Or are they saving this for Gen 2?

Unplugging the power is the primary on-off switch.

Re: Thoughts on Vision Pro

#107

Earlier quoted context omitted.

Unfortunately, a gamepad is just not sufficient for immersive VR gaming: you need something like the Meta Quest controller. And the lack of a first-party controller means that games will be forced to build sub-par gesture based controls as the default, with physical controls as an afterthought. (We already saw this play out with the Apple TV.) As a result, I highly doubt we'll get anything as advanced as Half-Life: A…

> a gamepad is just not sufficient for immersive VR gaming This seems strange, since so many folks love giant ultrawide screens for immersion whether playing console or PC and whether with controller or mouse+keyboard. They carry on how much immersion there is, and it's not nearly as visually immersed. So it seems less likely it's about the controller. If they find the ultrawide immersive, and the controller is fine,…

It’s like how physically interactive Wii Sports felt 18 years ago, but even more so.

Could you play have played a bowling game with a gamepad instead? Sure. But then it doesn’t feel at all like bowling, it feels like playing a bowling video game.

The interaction through VR game controllers takes that concept much further, playing Walkabout Mini Golf or Eleven Table Tennis feels practically like the real thing. Playing those games with thumb sticks and buttons would be basically pointless.

Re: Thoughts on Vision Pro

#108

I would love to hear from people that have tried to use this headset whilst wearing prescription glasses. Is Apple's own statement "You cannot wear Apple Vision Pro while wearing eyeglasses." accurate?

You’ll have multiple issues. I’ve tried using prescription glasses with many eye tracking solutions in the past and they all have the same issues.

1. There’s very little space for your glasses and you’ll end up scratching both your glasses and the optics

2. You’ll partially obscure eye tracking.

3. Eye tracking will be significantly warped across your glasses. You’ll have drastically reduced quality. This is extra bad if you’re astigmatic.

Prescription inserts or contacts are the correct way to use these kinds of devices for strong reasons.

Re: Thoughts on Vision Pro

#109
post #27

> I was downloading Star Wars for my flight back to London. The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download Oh god this. The last 10 years of UX trends where everything has to be two or three different actions behind a single tap or tap…

Try hanging up a call on your smartphone and your counterpart hanged up a a fraction of a second before you. Now you call someone (pretty deep down) in your recent call list. Or click "Connect to Bluetooth headset" in Windows. Congratulations, your headset just connected itself, so you now you disconnected it. Just brilliant, overall.

My favorite is watching TV and pausing a video in Netflix or whereever, then resuming and wanting the controls to disappear. If I 'cancel/return', they are removed. If I wait a while, they disappear by themselves. But if I 'cancel/return' the splitsecond the app removed them by itself, boom I just stopped the player. Just ignore input for a moment after the auto-remove ffs.

Re: Thoughts on Vision Pro

#110
The delusion of tv scuba goggles is exactly why big tech has no taste, it’s out of touch. All you Raspberry Pi guys, no non techie person is looking at these toys like the first iPhone back in 2007.

We really need a new Steve Jobs to shake things up. Someone to say “this is stupid, show me again in 15 years”. When they’re actual glasses and cost less than $1000

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