Earlier quoted context omitted.
> At any given time, most accounts are not playing, so the distribution shows a bias towards values just over a 100 Elo threshold FYI, that graph only includes players who were active (played a game) this week.
Yes, but that doesn't change the fact that out of all the accounts included, most of them won't be actively playing games right now.
Basically I'm not sure why you're saying that leads to a bias toward "slightly above 100."
Ohh... unless you meant slightly above a multiple of 100. I see now. Because people stop playing when they hit a milestone, right.