No problem with the New York Times ripping off Only Connect though. https://web.archive.org/web/20230709023951/https://www.teleg...
New York Times is targeting Wordle clones with DMCA takedowns
101–110 of 117 posts
Re: New York Times is targeting Wordle clones with DMCA takedowns
#102Earlier quoted context omitted.
Yeah I stopped playing it pretty quickly. There was that not-wordle game where you had to not get the word. It made me realise just how tricky failing wordle was. I still do "where taken", which is photos of countries, tradle for oec trade commodities and guess the game for video games. They're all far more interesting than guessing some random word.
Does it use the same wordlist as wordle or have they specifically chosen words that would be impossible to not get?
Re: New York Times is targeting Wordle clones with DMCA takedowns
#103Earlier quoted context omitted.
Yeah I stopped playing it pretty quickly. There was that not-wordle game where you had to not get the word. It made me realise just how tricky failing wordle was. I still do "where taken", which is photos of countries, tradle for oec trade commodities and guess the game for video games. They're all far more interesting than guessing some random word.
Perhaps that was Don't Wordle? That was eye-opening to me too. Play it before NYT sues it out of existence I guess: https://dontwordle.com
Re: New York Times is targeting Wordle clones with DMCA takedowns
#104> In a statement to 404 Media, the Times said: > > The Times has no issue with individuals creating similar word games that do not infringe The Times’s “Wordle” trademarks or copyrighted gameplay. Can you really copyright “gameplay”? This seems like pointless bullying by the Times, who is probably just upset they haven’t got a positive ROI on their acquisition of a free game.
I can't prove it, but I am quite sure NYT got a positive ROI on the acquisition of Wordle. They paid in the low single millions of USD, which isn't much for a brand as big as Wordle had become by then (2 million+ daily players) and it's been used to drive new digital subscriptions [1]. It's diminished somewhat since then but it has remarkable staying power. I can tell that from the Google Trends data [2] as well as t…
Free games on Epic Store don't make me buy games on Epic Store. I just claim the free goodies and buy on Steam.
Re: New York Times is targeting Wordle clones with DMCA takedowns
#105Earlier quoted context omitted.
Why wouldn't they allow keyboard input to type the words? Nobody has time to select each individual letter with the up/down arrows. I get it's an emulated game but there must be a way to hook keyboard input.
??? it's a gameboy game. gameboy had no keyboard
Re: New York Times is targeting Wordle clones with DMCA takedowns
#106Earlier quoted context omitted.
I can't prove it, but I am quite sure NYT got a positive ROI on the acquisition of Wordle. They paid in the low single millions of USD, which isn't much for a brand as big as Wordle had become by then (2 million+ daily players) and it's been used to drive new digital subscriptions [1]. It's diminished somewhat since then but it has remarkable staying power. I can tell that from the Google Trends data [2] as well as t…
Why would someone playing wordle subscribe to the NYT? Free games on Epic Store don't make me buy games on Epic Store. I just claim the free goodies and buy on Steam.
Re: New York Times is targeting Wordle clones with DMCA takedowns
#107Re: New York Times is targeting Wordle clones with DMCA takedowns
#108Earlier quoted context omitted.
Indeed. The creator of wordle started with a reasonably exhaustive list of ~13000 five letter words. That list won't be copyrightable. But the first prototype wasn't so fun, because it would often pick a word the player didn't even know existed. So the creator (and his partner) manually classified the entire list based on if they knew the word or not; splitting the list into two groups, words which might appear as so…
What's your basis for that? I'm very skeptical. Intuitively, whether a word is within the working vocabulary of a sample of the population is an objective fact, not creative expression. Do you know of any case law to the contrary? And, as it turns out, it was the author's girlfriend who categorized each of the words. Not the author. If there is copyright in the selection (which I doubt), NYT doesn't appear own it.
The courts care about amount the method used to create the collection. You are right that if the wordlist had been created by selecting the top ~2000 words from an objective vocab survey or a frequency of use list, then it's unlikely to be eligible.
But the wordle wordlist wasn't created that way, it was "authored". They also filtered out offensive words.
> as it turns out, it was the author's girlfriend who categorized each of the words. Not the author. If there is copyright in the selection (which I doubt), NYT doesn't appear own it.
That's a bold claim. Nobody has seen the wordle sale paperwork, but I'm willing to bet that the lawyers went out of their way to make sure the copyright of the wordlist was assigned to NYT and the creator's partner was fairly compensated.
One of the primary reasons for sale was because the creator didn't want to deal with all the clones, so they would have bought in expensive intellectual property lawyers to make sure the sale was done right.
Re: New York Times is targeting Wordle clones with DMCA takedowns
#109If you’re looking for a Wordle game they can’t take from you, Wordyl on Game Boy is one I’ve been enjoying :) https://bbbbbr.itch.io/gb-wordyl
Why wouldn't they allow keyboard input to type the words? Nobody has time to select each individual letter with the up/down arrows. I get it's an emulated game but there must be a way to hook keyboard input.
You can also see in the downloads there IS support for the game boy clone megaduck laptop that has a keyboard, if you have one of those.
Re: New York Times is targeting Wordle clones with DMCA takedowns
#110Earlier quoted context omitted.
??? it's a gameboy game. gameboy had no keyboard
I wonder how feasible it would be to get a keyboard hooked up to a Gameboy through the serial port. It looks like it should be possible from a cursory reading of https://gbdev.io/pandocs/Serial_Data_Transfer_(Link_Cable).h...