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Juno – A YouTube Client for Vision Pro

christianselig.com

101–110 of 370 posts

Re: Juno – A YouTube Client for Vision Pro

#101

So nice to see a YouTube client that makes sense on the platform it’s on. Compare to the official YT client for iPad, for example, which bizarrely uses the same tiny Material touch targets as on phones.

> which bizarrely uses the same tiny Material touch targets as on phones I personally think iPad YouTube app's touch is not too bad; but in general (not limited to YouTube), I think the UI design of web video players are all too fixated on the existing design. For example, when not in fullscreen mode, I don't see why all the controls need to be confined to the video frame and disappear when not hovering. While this d…

You just need to accept that "user interface design" has stopped being a thing in everything but niche/pro applications for at least the past 10 years. You have "follow the trend", yes, or "design it so it looks good on screenshots", but not "user interface design".

Accept it and you will be less frustrated.

Re: Juno – A YouTube Client for Vision Pro

#102
post #88
post #58

Earlier quoted context omitted.

So a corporation acquired the platform you enjoyed using, and corrupted the user experience so much that it forced you to pay them to get the old UX back, and... you're happy about it? Sounds like Stockholm syndrome, to be honest, with Google laughing all the way to the bank.

I said kill me now at the end of my post and that I am part of the problem and you yet think I am happy about it? Ok you got me bud. Yep 100% Stockholm syndrome. No, I am not happy about it, but what else is there? Do you block YouTube on your network so you don't see content from that platform? I'd wager you don't. Also, do you really think that any platform as big as YouTube can remain free forever? I will pay for…

> Do you block YouTube on your network so you don't see content from that platform? I'd wager you don't.

I don't block YouTube, I just don't use any of their official frontends. There are plenty of alternatives in this space[1]. This might not work for everyone, but I get a much better UX with these tools. Not seeing ads is one benefit, but it's also about not being a participant in training algorithms that have a, mostly negative, psychological impact.

> I am pretty sure you pay for things that bring value or make thing easier for you in life

Of course. And I happily support content creators who don't rely on advertising or Google itself. I just refuse to be forced into a corrupt business model.

Anyway, I didn't mean to antagonize you, so apologies if my response came across that way.

[1]: https://github.com/mendel5/alternative-front-ends?tab=readme...

Re: Juno – A YouTube Client for Vision Pro

#103
post #102
post #88

Earlier quoted context omitted.

I said kill me now at the end of my post and that I am part of the problem and you yet think I am happy about it? Ok you got me bud. Yep 100% Stockholm syndrome. No, I am not happy about it, but what else is there? Do you block YouTube on your network so you don't see content from that platform? I'd wager you don't. Also, do you really think that any platform as big as YouTube can remain free forever? I will pay for…

> Do you block YouTube on your network so you don't see content from that platform? I'd wager you don't. I don't block YouTube, I just don't use any of their official frontends. There are plenty of alternatives in this space[1]. This might not work for everyone, but I get a much better UX with these tools. Not seeing ads is one benefit, but it's also about not being a participant in training algorithms that have a, m…

You came across antagonistic, but fair enough, thanks for the apology.

Let me put it this way. I understand that you can block YouTube ads and have the techicnal means to block them at the DNS level. I also understand I can run different frontends for YouTube, but it is flat out easier and faster for me personally to not do that and to pay $22.99 a month for my entire family to enjoy ad free content. Time is money.

Also, I play a decent amount of video games and I send money monthly to content creators on said games I play. If something brings value to my life or makes things easier, I will pay for it. Just because I pay for something you do not like doesn't mean I don't support content creators via other means.

Re: Juno – A YouTube Client for Vision Pro

#104
post #13

I miss Apollo every day :(

I always kind of liked Apollo, but I never saw what was so exceptional about it. These days, I use Narwhal 2, and I can't say I miss any functionality from Apollo. For my use, Narwhal is just as good as Apollo on the iPhone, and vastly superior on the iPad.

Re: Juno – A YouTube Client for Vision Pro

#105

Earlier quoted context omitted.

> which bizarrely uses the same tiny Material touch targets as on phones I personally think iPad YouTube app's touch is not too bad; but in general (not limited to YouTube), I think the UI design of web video players are all too fixated on the existing design. For example, when not in fullscreen mode, I don't see why all the controls need to be confined to the video frame and disappear when not hovering. While this d…

You just need to accept that "user interface design" has stopped being a thing in everything but niche/pro applications for at least the past 10 years. You have "follow the trend", yes, or "design it so it looks good on screenshots", but not "user interface design". Accept it and you will be less frustrated.

Acceptance can be wise, but this is not a 10 year old problem. Look at your oven; unless you are very lucky (or picky, if you bought it yourself), it has terrible UX.

Most people don’t care enough about UX to make purchasing decisions based on it. Therefore, most companies don’t prioritize it. Therefore, most product designers have no incentive to care about UX.

This has always been true.

Re: Juno – A YouTube Client for Vision Pro

#106

Earlier quoted context omitted.

> which bizarrely uses the same tiny Material touch targets as on phones I personally think iPad YouTube app's touch is not too bad; but in general (not limited to YouTube), I think the UI design of web video players are all too fixated on the existing design. For example, when not in fullscreen mode, I don't see why all the controls need to be confined to the video frame and disappear when not hovering. While this d…

You just need to accept that "user interface design" has stopped being a thing in everything but niche/pro applications for at least the past 10 years. You have "follow the trend", yes, or "design it so it looks good on screenshots", but not "user interface design". Accept it and you will be less frustrated.

In other words, the designers are just engaging in screenshot-centric design.

Re: Juno – A YouTube Client for Vision Pro

#107
post #27

Christian isn’t charging enough! This could easily be $10 or more. I still grumble every time I use the Reddit app. RIP Apollo.

While not as good as Apollo the "Dystopia for reddit" (iOS) or the "Red Reader" (android) are both better than the official reddit app.

Dystopia is excellent not only because it's free but because it is great for people with poor eyesight like myself, allowing for pretty big fonts that are broken on the official iOS Reddit App. The only alternative way I've found to achieve this is to browse Reddit with Safari and use page zoom.

I'm still missing Apollo quite a lot. Narwhal2 is good and comes close but it's not exactly there.

Re: Juno – A YouTube Client for Vision Pro

#108
post #18

Earlier quoted context omitted.

I have a feeling is going to be a speedrun of the reddit saga. Google obviously doesn't want a smooth youtube experience on vision pro.

Why is that? Obviously they don’t want a third party app to be that experience, but they make native apps for everything else. Also, Christian can’t help himself but attach his apps to large companies that can cut him off overnight. Haha.

Short answer - usually individual app developers, even of Google’s size, need the platform (iOS) more than the platform needs them. This means Apple has historically driven hard bargains with even the most popular apps. Now Apple is launching a new platform (visionOS) the 3 most popular in their categories - YouTube, Netflix and Spotify decided that visionOS needs them more than they need visionOS. For now.

It’s possible they might use this leverage to negotiate better terms on iOS. For example, Netflix would like to offer in app subscriptions and to keep more the revenue without sharing with Apple.

If Apple sells millions of visionOS devices then that gives Apple more leverage and these 3 might come crawling back.

Long answer - The Apple Vision Pro’s Missing Apps by Stratechery (https://stratechery.com/2024/the-apple-vision-pros-missing-a...)

Re: Juno – A YouTube Client for Vision Pro

#109

So nice to see a YouTube client that makes sense on the platform it’s on. Compare to the official YT client for iPad, for example, which bizarrely uses the same tiny Material touch targets as on phones.

> which bizarrely uses the same tiny Material touch targets as on phones I personally think iPad YouTube app's touch is not too bad; but in general (not limited to YouTube), I think the UI design of web video players are all too fixated on the existing design. For example, when not in fullscreen mode, I don't see why all the controls need to be confined to the video frame and disappear when not hovering. While this d…

It used to be like that.

https://www.versionmuseum.com/images/websites/youtube-websit...

Re: Juno – A YouTube Client for Vision Pro

#110

So nice to see a YouTube client that makes sense on the platform it’s on. Compare to the official YT client for iPad, for example, which bizarrely uses the same tiny Material touch targets as on phones.

> which bizarrely uses the same tiny Material touch targets as on phones I personally think iPad YouTube app's touch is not too bad; but in general (not limited to YouTube), I think the UI design of web video players are all too fixated on the existing design. For example, when not in fullscreen mode, I don't see why all the controls need to be confined to the video frame and disappear when not hovering. While this d…

> it obscures the actual content when you're interacting with the controls (a problem that's particularly acute on smaller screens)

What's the right trade-off here in your mind then? Leave the controls always-on/visible? On a small screen, it takes a lot of real estate (except in portrait mode), and small UI controls are a pain to use so you need to make them big enough. I struggle with this, I really don't know what is the right trade-off here.

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