Minecraft or even your inspiration of The Sims would actually be super boring if the experience was just "AI build me a volcano" or "AI make me a cool living room".
Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games
101–107 of 107 posts
Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games
#102Next up: an AI that can watch a deceptive mobile game ad and actually create the game that they're falsely advertising! Jokes aside, this is very cool. There's always the interesting tension of vendor lock-in vs. portability that defines the low-code space. Roblox's social ecosystem allowed it to make exclusivity to its platform a selling point to incentivize creators, but that might be harder for browser delivery -…
Spoilers!
Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games
#103Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games
#104Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games
#105Next up: an AI that can watch a deceptive mobile game ad and actually create the game that they're falsely advertising! Jokes aside, this is very cool. There's always the interesting tension of vendor lock-in vs. portability that defines the low-code space. Roblox's social ecosystem allowed it to make exclusivity to its platform a selling point to incentivize creators, but that might be harder for browser delivery -…
It is in fact a reference to "How to Dial a Murder", an episode of Columbo.
Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games
#106I'm taking the opposite approach with my somewhat similar project Fantastic Dimensions[1]. I fundamentally don't believe the type of consumer that creates this sort of stuff will want to have AI do the heavy lifting for them. I'm focusing on making the building experience as intuitive and flow-state inducing as possible. These people are chasing the zen-like state of building and the sense of accomplishment that come…
There is also a useful distinction between generative AI features of gameplay versus AI in aiding the creator (game dev) to make games. We do both, but they are driven by different user needs. For instance, for the former, there are AI powered characters which gives players a sense of spontaneity in the gameplay.