Earlier quoted context omitted.
Former submarine nuke with a masters in NucE here (it's fun to see us come out of the woodwork for this). Rods are always in the core. To start a reactor that is shut down (with the rods are all the way on the bottom), you withdraw them slowly until the reactor is self-sustaining. From there, you increase power by increasing steam demand (as described in the parent comment above) and continue raising rods to increase…
thank you so much for the response. one more q if you dont mind: on the "how its made" show they show how the fuel comes from ore, to yellow cake, to pellets in zircon rods, to collections of rods in an assembly. This is completely safe (compared to spent fuel), but how do you get the reaction started? do you have to "light" it with a neutron source when you're ready to use the fuel for the first time? or do you "lig…
Nuclear Reactor Simulator
101–110 of 139 posts
Re: Nuclear Reactor Simulator
#102How bizarre! Me and a colleague ( who's still a good friend ) wrote this in like, 2012-2013! Well, more accurately we ported this from a older Delphi/Pascal program that was using raw OpenGL calls ( a legitimately very impressive bit of code for what it was written in ) into WebGL ( a relatively new piece of technology at the time ) The primary reason for porting this to a modern platform was ( as far as I understood…
Re: Nuclear Reactor Simulator
#103Earlier quoted context omitted.
I think the idea is that this is sped up significantly. Also, in real life, there's not a human twisting the dials for "more steam" or "more reactor", that's undoubtedly handled with PIC controllers and software. Humans are just keeping an eye on things and running checklists when the software doesn't respond properly.
Also most nuclear reactors are run at near full capacity and load variance is dealt with by other energy types. The reason is that the cost base isn't really fuel but the construction and running which is all fixed so regardless of energy pricing the reactor is just run at its peak stable performance all the time. This is a process very few nuclear power stations do, they get started and then they stay running for en…
However, while a 1GW nuclear power plant is only ~6,000$ an hour in fuel costs that still adds up. So, curtailing nuclear in favor of solar/wind with zero fuel costs is still a net gain assuming it’s not going to cause other issues. Further the massive ramp off of these sources is becoming a serious issue for the nuclear industry.
Re: Nuclear Reactor Simulator
#104Earlier quoted context omitted.
I think the idea is that this is sped up significantly. Also, in real life, there's not a human twisting the dials for "more steam" or "more reactor", that's undoubtedly handled with PIC controllers and software. Humans are just keeping an eye on things and running checklists when the software doesn't respond properly.
Do you mean PID controllers?
The idea behind them is, you have purpose built, redundant, single purpose controllers for everything, so, swapping one out is no big deal, and doesn't require any knowhow. You load the config, plug it in, done. Usually they're very simple, doing jobs like "read this sensor(s) every X miliseconds, make adjustments to this output signal according to Y math formula".
Re: Nuclear Reactor Simulator
#105Earlier quoted context omitted.
Also most nuclear reactors are run at near full capacity and load variance is dealt with by other energy types. The reason is that the cost base isn't really fuel but the construction and running which is all fixed so regardless of energy pricing the reactor is just run at its peak stable performance all the time. This is a process very few nuclear power stations do, they get started and then they stay running for en…
Yes, thus the term base load power. However, while a 1GW nuclear power plant is only ~6,000$ an hour in fuel costs that still adds up. So, curtailing nuclear in favor of solar/wind with zero fuel costs is still a net gain assuming it’s not going to cause other issues. Further the massive ramp off of these sources is becoming a serious issue for the nuclear industry.
Re: Nuclear Reactor Simulator
#106Earlier quoted context omitted.
Also most nuclear reactors are run at near full capacity and load variance is dealt with by other energy types. The reason is that the cost base isn't really fuel but the construction and running which is all fixed so regardless of energy pricing the reactor is just run at its peak stable performance all the time. This is a process very few nuclear power stations do, they get started and then they stay running for en…
Yes, thus the term base load power. However, while a 1GW nuclear power plant is only ~6,000$ an hour in fuel costs that still adds up. So, curtailing nuclear in favor of solar/wind with zero fuel costs is still a net gain assuming it’s not going to cause other issues. Further the massive ramp off of these sources is becoming a serious issue for the nuclear industry.
The reasons for the early replacement is simple really, land costs alot of money, and not all land is suitable for solar/wind, so, you can't expand your solar/wind farm past a certain point, so it makes sense to get into newer, better, generation devices as cost/subsidy availability allows.
Hence why you really have to look at total cost over time instead of just static operating costs, or post-subsidy costs, or just cost/MWH
What you'll find is that solar/wind are indeed pretty cheap, but, they're also only pretty available, so you need base load, and if your goal is clean power, you need clean base load, for that job there's nothing even close to nuclear.
Really what we should be doing is yanking 100% of the future oil/gas/coal subsidies and shoving them at standardized reactor/plant designs and uranium mining. Then allow that standardized design to bypass existing nuclear regulators, and spin up new regulators and regulations to fast track those standardized designs being rolled out. That's more or less what France did, and it's served them well so far.
We can probably run with that model until fusion power is a reality, or we find a way to make solar panels way more efficient (we're running at like 20% currently, but we can get to ~40% in a lab, theoretical maximum is 80%, so room left to grow there), or some other major breakthrough.
Re: Nuclear Reactor Simulator
#107Earlier quoted context omitted.
I think the idea is that this is sped up significantly. Also, in real life, there's not a human twisting the dials for "more steam" or "more reactor", that's undoubtedly handled with PIC controllers and software. Humans are just keeping an eye on things and running checklists when the software doesn't respond properly.
Also most nuclear reactors are run at near full capacity and load variance is dealt with by other energy types. The reason is that the cost base isn't really fuel but the construction and running which is all fixed so regardless of energy pricing the reactor is just run at its peak stable performance all the time. This is a process very few nuclear power stations do, they get started and then they stay running for en…
Re: Nuclear Reactor Simulator
#108How bizarre! Me and a colleague ( who's still a good friend ) wrote this in like, 2012-2013! Well, more accurately we ported this from a older Delphi/Pascal program that was using raw OpenGL calls ( a legitimately very impressive bit of code for what it was written in ) into WebGL ( a relatively new piece of technology at the time ) The primary reason for porting this to a modern platform was ( as far as I understood…
I think the idea is that this is sped up significantly. Also, in real life, there's not a human twisting the dials for "more steam" or "more reactor", that's undoubtedly handled with PIC controllers and software. Humans are just keeping an eye on things and running checklists when the software doesn't respond properly.
Re: Nuclear Reactor Simulator
#109Earlier quoted context omitted.
Agree... although I do believe part of the problem is that a lot of US Naval reactors run on weapons grade uranium. Someone here probably knows more about this.
The fuel in US Naval nuclear reactors is enriched to a much higher percentage than civilian reactors due to size and longevity considerations. It has to fit the ship and refuels take months/years. A ship undergoing a refuel isn't a ship you can use. In a civilian plant, you can have multiple reactors and refuel them on a rotating schedule to avoid downtime, having a larger reactor vessel isn't a problem, and all of t…
Some new SMRs are planning on using >5%.
Re: Nuclear Reactor Simulator
#110How bizarre! Me and a colleague ( who's still a good friend ) wrote this in like, 2012-2013! Well, more accurately we ported this from a older Delphi/Pascal program that was using raw OpenGL calls ( a legitimately very impressive bit of code for what it was written in ) into WebGL ( a relatively new piece of technology at the time ) The primary reason for porting this to a modern platform was ( as far as I understood…