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Unciv

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101–110 of 138 posts

Re: Unciv

#101
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

for me, one of the best games is Andor's Trail. Magnificent map making, funny dialogue, tons of content. It is not finished yet, but has been a lot of fun to play for years.

Re: Unciv

#102
After playing more than 20 years of all different kinds of CIV, especially switching back and forth between the versions, it dawned on me that the most important aspect of a game like CIV is the display of information, the UX. It all boils down to how I as player consumes the informations and forms my decisions. The second most important thing of any many hours long game is the number of times I have to click something with the mouse. And there is obvious: the more clicks, the worse, in particular if the click is actually avoidable. The rest is for me secondary. Any kind of graphics will do as long as I can see clearly on first glance what it represents.

Re: Unciv

#103
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

Many years ago I found a pack of card games on f-Droid with a great solitare type game called Golf. I wish I could find it!

"Simple Solitaire Collection" is the best solitaire app that I found on F-Droid. Great selection of games.

Re: Unciv

#104
post #100

Civ IV is the best Civ. https://sullla.com/Civ5/bnwreview.html

If you prefer Civ4 over others, give Old World a try. Many of the same people involved, most notably Soren Johnson is also the lead designer of Old World, and the game brings many new ideas to 4X.

Disclaimer: I'm one of the team members. In our experience, most people who say Civ4 is the best Civ end up really liking Old World. When it comes to Civ5, I personally find myself agreeing with Sullla.

Re: Unciv

#105
post #87
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

I highly recommend Yiotro games: https://yiotro.com/games/ They're open-source, simple, quick games.

They're not open source, but they don't have ads and a generous free version. The Pro version is really not needed, except if you really are into the game or if yiu want to support the dev.

Re: Unciv

#106
post #45
post #7

Earlier quoted context omitted.

http://nobsgames.stavros.io/

Not a complaint, more an FYI. I see a large number of games were added in 2020. I tried 3 randomly and all were either "incompatible with my device" or "made for an older Android version". Should I report them, or is it best to leave them for people with older versions of Android? Pixel 7 Pro / Android 14

Thank Google for that, they're depleting Play Store to play favourites with bigwig publishers.

https://developer.android.com/google/play/requirements/targe...

Re: Unciv

#107
post #53

Is there a genre of online grand strategy games that are designed from the ground up to be played asynchronously? One of my favourite things was playing scrabble online where I could just do a move and then move on with my day. It’d take a week to play a game but it was on our terms and that felt so good.

PBEM (Play By Email) was (and maybe still is) a big thing in the wargaming space. Long, long ago I was part of a group on USENET and later IRC that organised games of Stars! ( https://en.wikipedia.org/wiki/Stars !) with typically a cadence of a few turns per week, or sometimes "blitz" games played onn IRC with several turns per hour. Quite fun, but needs a community interested in such, and very focused game design. (…

My google-fu is failing me. Is there some sort of community for play-by-email games that explicitly lists games that are still active? All the interesting games I came across look dead.

Re: Unciv

#108

I've probably played 1000 hours of Civ games. This looks horrifyingly garish. I can't imagine being able to stare at this. I notice it's a top down view, and I don't see an option for an isometric view. Maybe the AI is smart? The AI in Civ 5 was absolute trash, which is a pretty common theme in Civ games. Anyway, it's a pretty reasonable requirement for a game to not look horrific and off-putting, regardless of wheth…

Will you be making making the game pretty or simply demanding others do that? I see a fantastic effort here to replicate the Civ V mechanics. If people want to improve the graphical assets they're free to do so.

Re: Unciv

#109

Earlier quoted context omitted.

Shattered Pixel Dungeon is incredible, but dangerously addictive. It's the perfect game for a 4-5 hour plane ride -- speaking from experience over the recent holidays.

The only way to break my addiction was to play through it. Due to skill and luck limitations I only got to somewhere in the last 3rd of the game, so I cloned the repo and modified the code so my characters where basically invincible from the beginning and played though it.

Lol :-) That sooo goes against the Roguelike ethos :-)

... but definitely solves the addiction problem :-)

Re: Unciv

#110

Earlier quoted context omitted.

On their release date, the best games in the franchise would be between Civ 3 and Civ 4. Civ 5 and 6 are so different that it is difficult to call them successor games anymore. It's Civ meets Settlers of Catan or something, no longer a true Civ game. The movement limitations in Civ 5 and 6 don't make sense. The biggest battles in history have been what Civ 5+ players dismiss as "death stacks". Think of the Battle of…

Civ is heavily rooted in a certain "classical" view of history, in which generals' tactical brilliance is what determines history. So I understand why they wanted to make room for actual tactics. If that comes at the cost of archers being able to shoot a bunch of gatling gunners across the English channel without them having the reach to shoot back, then so be it.

Gatlings are just a borked unit. A simple upgrade completely changing the unit-type raison d'etre is simply a Bad Idea, I honestly don't understand why they did it like that.
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