Earlier quoted context omitted.
But without people like you (who understands the low-level graphics programming), the development of engine will completely stagnate.
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How do I become a graphics programmer?
101–110 of 207 posts
Re: How do I become a graphics programmer?
#102Earlier quoted context omitted.
It’s actually relatively small.
So what? You don't think they might need to learn math or a graphics API or fundamentals first? You think they need to compile a rust webgpu implementation first because it's small? How does this make any sense?
Re: How do I become a graphics programmer?
#103I would suggest that beginners not lead with "which tools should I capitalize on" and instead, take a step back and ask "what do I want to make"? Don't lose focus on the final output as you make your first steps. In the world of computer graphics today there are so many tools that abstract away various steps in the process of drawing pixels to the screen that you could very easily waste too much time suffering with l…
Re: How do I become a graphics programmer?
#104As for a place to actually start, I think Computer Graphics From Scratch is a good place https://www.gabrielgambetta.com/computer-graphics-from-scrat.... A great thing about the book is it gives you many ideas for where to go next once you work your way through to the end.
Re: How do I become a graphics programmer?
#105All the comments here are BS. You have to learn how to construct 2D and 3D graphical spaces in real time and let them evolve and I'm sorry to say, as others have before, there is no royal road to mathematics. You simply have to put your time in the trenches. All the tools being sold to you are ephemeral and will soon become obsolete, so you simply have to grasp fundamentals of linear algebra and 3D spatial representa…
Re: How do I become a graphics programmer?
#106Earlier quoted context omitted.
Personally... I disagree. The course says: > You'll learn how a software 3D engine works under the hood, and ... write a complete software rasterizer from scratch Writing a software rasteriser is a fantastic way to learn the classic graphics pipeline, Every single aspect of said pipeline offers scope for one to learn more about how GPUs work, and the algorithms behind them. This would be immensely educational to a ne…
If you want to learn webdev you don't start by building a web browser despite the fact that building a web browser would teach you a lot.
Re: How do I become a graphics programmer?
#107Learn DirectX or Vulkan if you want to write game engines.
Learn WebGL if you want to write browser applications.
Those APIs are heavy though, and don’t even necessarily teach you that much about graphics on their own. If you want to learn graphics concepts, write your own rasterizer and ray tracer - both! - in any language you want.
There are also a bunch of super-easy-to-use graphics libraries & coding environments that are so much more fun than slogging through Vulkan or DX. Processing is wonderful. Or checkout PlotDevice.io (Python), or its predecessors NodeBox, or DrawBot. ShaderToy is another place where you can learn how to write shaders, or lots and lots about rendering, and it’s so easy to get started. JavaScript has lots of options and libraries. These can be way more accessible and motivating to a beginner, but still offer enough power and flexibility to take the curious student as far as they want.
Re: How do I become a graphics programmer?
#108The details are outdated now, I guess, but I don't know if there's any more inspiring reading for an aspiring graphics programmer than Fabian Giesen's "A trip through the graphics pipeline" https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-... As for a place to actually start, I think Computer Graphics From Scratch is a good place https://www.gabrielgambetta.com/computer-graphics-from-scrat... . A great thi…
I still link people this article because I have yet to find anything which does a better job explaining these things.
Re: How do I become a graphics programmer?
#109I would suggest that beginners not lead with "which tools should I capitalize on" and instead, take a step back and ask "what do I want to make"? Don't lose focus on the final output as you make your first steps. In the world of computer graphics today there are so many tools that abstract away various steps in the process of drawing pixels to the screen that you could very easily waste too much time suffering with l…
Listen to this guy, great advice. Early in my career, I set out to become an "OpenGL expert" and I'd say I mostly got there. I mean I'm no Mark Kilgard and haven't written any textbooks, but I dove super deep into the technology, and gained at least a decade of experience working on all levels of the API from the driver level to conformance tests and performance tuning, up the stack to game and application code, and…
Re: How do I become a graphics programmer?
#110Earlier quoted context omitted.
Listen to this guy, great advice. Early in my career, I set out to become an "OpenGL expert" and I'd say I mostly got there. I mean I'm no Mark Kilgard and haven't written any textbooks, but I dove super deep into the technology, and gained at least a decade of experience working on all levels of the API from the driver level to conformance tests and performance tuning, up the stack to game and application code, and…
I feel like better expertise targets tend to be more durable. In other words, rather than expert in a specific technology or technique, the best experts had the ability to develop expertise in any given technology within a space and often overlapped cursory knowledge with other spaces. I met plenty of graphics experts at Oculus and they didn’t care so much about whether it was D3D or Vulkan - originally they were D3D…
Same applies to most languages, unless they are talking about toy languages.
Even something like C or Go, have so much room to debunk such experts. Between compilers, versions, language evolution, runtime, standard library, OS specific behaviours,....