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Quake Brutalist Jam II

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Re: Quake Brutalist Jam II

#102
post #96
post #94

Earlier quoted context omitted.

We did that post-columbine. One of our friends made the map in something like CS or something. Our little friend group thought it was awesome, but it was also tacitly understood that at no point could we tell anyone outside our tiny little trust circle about it, god forbid they thought we were like the columbine kids, instead of just trying to play a game in like, one of the two buildings we spent half of our lives i…

Toys R Us. 90s. Teammate made a map of our store. Pure. Therapy. 9/11 happens and those maps are now dust (no pun intended).

What’s the connection to 9/11?

Re: Quake Brutalist Jam II

#103
post #94
post #72

Earlier quoted context omitted.

My friends and I made levels of our school campus dorms, etc. for both Doom and Quake. This was all prior to Columbine and nobody thought it was strange in the slightest; on the contrary everyone thought it was awesome (faculty included). A couple of years later, and who knows how it would have been perceived or if we would have even felt that it was appropriate. We only had two buildings with an architectural style…

We did that post-columbine. One of our friends made the map in something like CS or something. Our little friend group thought it was awesome, but it was also tacitly understood that at no point could we tell anyone outside our tiny little trust circle about it, god forbid they thought we were like the columbine kids, instead of just trying to play a game in like, one of the two buildings we spent half of our lives i…

Do you guys really think you could have had issues with that?

I mean it is only natural to want to recreate with a good amount of fidelity anything you know well. Be it a map for an FPS or a racing track for a racing sim using a known road/city.

Re: Quake Brutalist Jam II

#104
post #94

Earlier quoted context omitted.

We did that post-columbine. One of our friends made the map in something like CS or something. Our little friend group thought it was awesome, but it was also tacitly understood that at no point could we tell anyone outside our tiny little trust circle about it, god forbid they thought we were like the columbine kids, instead of just trying to play a game in like, one of the two buildings we spent half of our lives i…

Do you guys really think you could have had issues with that? I mean it is only natural to want to recreate with a good amount of fidelity anything you know well. Be it a map for an FPS or a racing track for a racing sim using a known road/city.

This was right when “zero tolerance” school discipline was in favor of administrators. Doing something like that could get you put in A) in school suspension, B) suspension or C) expelled where I lived.

Re: Quake Brutalist Jam II

#105

Earlier quoted context omitted.

Do you guys really think you could have had issues with that? I mean it is only natural to want to recreate with a good amount of fidelity anything you know well. Be it a map for an FPS or a racing track for a racing sim using a known road/city.

This was right when “zero tolerance” school discipline was in favor of administrators. Doing something like that could get you put in A) in school suspension, B) suspension or C) expelled where I lived.

Can you be suspended/expelled from a school for things that are done outside of school? I don't think you can in the several countries I've lived in.

Re: Quake Brutalist Jam II

#106

Earlier quoted context omitted.

This was right when “zero tolerance” school discipline was in favor of administrators. Doing something like that could get you put in A) in school suspension, B) suspension or C) expelled where I lived.

Can you be suspended/expelled from a school for things that are done outside of school? I don't think you can in the several countries I've lived in.

For threats (real or implied), absolutely.

Re: Quake Brutalist Jam II

#107
post #106

Earlier quoted context omitted.

Can you be suspended/expelled from a school for things that are done outside of school? I don't think you can in the several countries I've lived in.

For threats (real or implied), absolutely.

I don't think making a map for a videogame, as realistic as it can be, ever qualified as a threat.

Re: Quake Brutalist Jam II

#108
post #32
post #6

Fantastic work from these artists, the engine really just lends itself to these environments it seems! As a side Anyone know of a good way to get the geometry of Quake maps out as a 3d model? I thought it would be quite cool to view these on the web. Either individual buildings or as a fly-through. Edit: Found the following leads: 1. https://github.com/sbuggay/bspview 2. https://github.com/passiomatic/elm-quake3-rend…

> the engine really just lends itself to these environments So I used to think "this would make one hell of a Quake level" in places that it would be really inappropriate to think that: government buildings, hospitals, a school or two. It occurs to me now that these were all Brutalist-influenced buildings. This is something I never ever talked about, growing up in the wake of Columbine. In retrospect I guess it's not…

It's okay if it's Quake, just don't suggest it to be used as a Postal level

Re: Quake Brutalist Jam II

#109

Earlier quoted context omitted.

Personally i'm of the opinion that if you can point at a game and say "that looks like a XYZ game" where XYZ is some period-specific identification then that itself makes XYZ a visual style. E.g. "that looks like a PS1 game" or "that looks like a 90s game" or "that looks like a DOS game". And that includes "that looks like a PS3/X360 game" too, even if it is probably too soon for many to accept that :-P

Huh, an interesting conclusion to me is that I'm another decade or so there will probably be nostalgic artwork recreating the HDR, brown, grimy vibes of late aughts action games

oh god. oh... oh no.

well, i think you're right.

Re: Quake Brutalist Jam II

#110
post #106

Earlier quoted context omitted.

For threats (real or implied), absolutely.

I don't think making a map for a videogame, as realistic as it can be, ever qualified as a threat.

I can only speak to the US, but this didn't stop school administrators - their interpretation was more important than credibility when it came down to decisions made immediately post-Columbine. Parents demanded action from the administrators, even if none was needed, and so administrators needed to demonstrate that they were doing something. Bans on long coats, primarily black outfits, discussing video games, etc. weren't uncommon.

Activities done outside of school that were discussed in school absolutely made it onto this list and would result in suspensions.

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