Earlier quoted context omitted.
> An existing owner of a copy of the media should have access to it for the duration, but I can't get to why it should become freely shareable. Because copyright laws (in the US at least) are (supposed to) provide to creators a limited time monopoly on their work in order to "To promote the Progress of Science and useful Arts". Getting the right to squat on a piece of art that you claimed copyright over but not doing…
I'm just describing a potential disincentive. It's not a straw man. That's why the notion of expiring copyright works out. I didn't suggest removing that. And sure, there's plenty of room in between there. What would call for, then? If there is any demand, the owner of the work needs to front the expense to fulfill it, otherwise lose the rights to the work? There are lots of ways for this to go wrong. Anyway, copyrig…
This discussion started with the topic of video games, and this thread is about digitally distributed video games.
The upfront work needed to host an executable online is essentially zero, especially when there are platforms like HumbleBundle, GoG, and Steam which will do the hosting for you in exchange for a cut of sales.