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Valve releases Counter-Strike 2

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Re: Valve releases Counter-Strike 2

#101
post #88

I wish I could get into this game, but I just can't. The difficulty curve isn't so much a curve as a wall (see also Dota 2) and there's weird (to me) things like you can't change ADS to "hold the right mouse button" instead of "click the right mouse button". The most I can do in it is play against some very dumb bots. Hope it's a nice upgrade for the people who enjoy it! Good to see it has a native Linux build as wel…

Just play fun games at your skill level, and/or play with friends. It’s all about having fun. Don’t try to get into competitive games right from the start. Or if you feel like you can, join a team at your level.

Oh no, I never meant to get into it competitively. I don't get much joy out of that. But it'd be nice to have a PvP shooter I could screw around in every so often. CoD kind of used to be that for me, but it's both gone in a direction I don't enjoy and doesn't work well on Linux due to anti-cheat.

Re: Valve releases Counter-Strike 2

#102

I hope community servers can properly upgrade without all of their plugins breaking due to the engine change.

I think/hope so - based on the Dota 2 move to Source 2, the game code (rather than the engine code) stayed pretty similar - I assume Valve have maintained the engine game interfaces.

Re: Valve releases Counter-Strike 2

#103
I stopped playing multiplayer shooters a long long time ago but I started with CS when it was HL mod on LAN parties with friends and later played CS source. And I was a server admin for my clan so I know about tickrate.

Many years later I tried Hunt Showdown and this is the first time I heard of server side kill resolution. That leads to a insane number of trades where both people die in the game and it also can lead to people killing you after you killed them (that is on your screen anyway).

But what made me really skeptical about this was the how this opens up so much for cheaters, and Hunt did indeed have lots of cheater issues but I am not sure if it was all related to that. I think its more common these days Valorant also has server side kill resolving?

So this seems like a new technique the is like both combined to me but this is just my quick guess, but still this makes me super skeptical because if the client can just claim "I did this at this millisecond" how can the server verify that its all legit?

Re: Valve releases Counter-Strike 2

#104
post #84

Earlier quoted context omitted.

My wife asked me to install ARK for her recently, and it was 500GB. The ship has sailed.

ARK is the poster child of unoptimized messes, though. It might be a bad example. Someone hit me with the trivia: How big was Titanfall 1 initially, with its library of totally uncompressed audio for every localization in the base install?

I installed Titanfall last month and it between 50GB and 60GB (I don't remember exactly).

Re: Valve releases Counter-Strike 2

#105

I stopped playing multiplayer shooters a long long time ago but I started with CS when it was HL mod on LAN parties with friends and later played CS source. And I was a server admin for my clan so I know about tickrate. Many years later I tried Hunt Showdown and this is the first time I heard of server side kill resolution. That leads to a insane number of trades where both people die in the game and it also can lead…

Playing Escape from Tarkov is fun. The server tick is higher than the player tick. AI use the server tick (since they are on the server) so AI bosses will often shoot you one time on your screen and then the death screen will show you received 6 or 7 bullet wounds which killed you in an instant. Server ticked and the AI fired for long enough that when the server finally updates your client you receive all the extra tick info at once. Barely see the boss? He saw you for long enough to instagib you.

Re: Valve releases Counter-Strike 2

#107
post #18
post #9

For those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.

It's a little quirky indeed, as the newer version completely shuts out part of the player base: If you try to launch CS:GO on Mac, it automatically deletes itself and updates to CS2. Then it tells you that it can't run, because cs2.exe can't be found.

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Re: Valve releases Counter-Strike 2

#108
post #35

Earlier quoted context omitted.

Sequels of sequels are hardly a good thing for gaming. Maybe I was spoiled, but in the '80s/'90s we'd get multiple genre- creating titles every year or so. As good as these sequels are, they're not creating any new genre.

BG3 is taking a genre to an entirely new place. so much so it is as impactful as creating a Genre Also I can’t comment much about Zelda but it seems comprable.

> BG3 is taking a genre to an entirely new place.

Is it? It seems to be ti be building and iterating on games like the Pathfinder CRPGs, Divinity, and older Bioware RPGs.

Re: Valve releases Counter-Strike 2

#109

I wish I could get into this game, but I just can't. The difficulty curve isn't so much a curve as a wall (see also Dota 2) and there's weird (to me) things like you can't change ADS to "hold the right mouse button" instead of "click the right mouse button". The most I can do in it is play against some very dumb bots. Hope it's a nice upgrade for the people who enjoy it! Good to see it has a native Linux build as wel…

I had the same experience, until a friend told me you really need a good monitor (144 Hz+) and a good mouse, otherwise you are hopeless in this game.

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