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Apple iPhone 15 Pro and iPhone 15 Pro Max

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101–110 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#101
post #32

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…

I don’t know if this is still the case, but for a long time, your game would get rejected from the App Store if it required an external controller to play. And yet being able to design games around that baseline is critical for triple-A.

I’m super curious to see what they’ve done with this current–gen, mainline Assassin‘s Creed game coming to iPhone: there is no way the core gameplay of that franchise could translate to touch controls, so either Apple dropped the requirement, some poor team had the doomed project of building an abysmal fallback touch control scheme, or they implemented some kind of semi-automated scheme for touch that makes traversal and combat less interactive.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#102
I’m interested to see what depth of field can be replicated with lenses so close together. 3d (spatial) videos is the one feature I would have bought a new phone for, but given it is not available day one I’m a bit skeptical that an unproven lense set up will replicate well to an unproven vr set up.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#103

Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…

This is like Spatial Audio. So many things have been built and rolled out in support of Vision Pro. Obviously it'll be the A17 there too.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#104
post #6

Earlier quoted context omitted.

It's a phone. Does it really need AV1 encoding?

Does it record video?

They have too many choices already. Even if they do add an encoder at a later iteration, it will likely only be for video conferencing. Too small to care about really, given that those transistors can used for something else.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#107

Sticking the 23-year-old USB 2.0 port on a device that is made in 2023 and costs $1k is inexcusable. [non-pro] There is absolutely no excuse when we're talking about a device at this price point and this age. It doesn't matter that it wouldn't be fully exercised by most users. These are premium products at a premium price point. It's insulting that they would cheap out like that.

The Pros do use USB3? Or are you talking about the regular 15? I still agree with you, but unfortunately the vast majority of regular iPhone users aren’t transferring large files over a cable and won’t care.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#108

Sticking the 23-year-old USB 2.0 port on a device that is made in 2023 and costs $1k is inexcusable. [non-pro] There is absolutely no excuse when we're talking about a device at this price point and this age. It doesn't matter that it wouldn't be fully exercised by most users. These are premium products at a premium price point. It's insulting that they would cheap out like that.

The vast majority of people aren't transferring data to and from their phone via USB cable.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#110

Earlier quoted context omitted.

To me this is a signal of reusing the GPU innovations that were required for the Vision Pro in currently available products and then finding a martket for it (gaming)

[flagged]

I already have a couple 3D videos that I’ve recorded. It’s one of the most powerful aspects of VR computing. I’m hopeful that they continue to iterate on 3d photos and video.

It’s a space that needs standardization and more big players need to be there.

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