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2009scape

2009scape.org

101–110 of 128 posts

Re: 2009scape

#101

I really appreciate the web design. That was a style that only existed for about five years, give or take a year or two. It makes me really nostalgic. But beyond that, that style of web design has completely disappeared. It was expensive to make, not particularly mobile-friendly, and only really favors one screen resolution. But it was beautiful.

Back in the day it was just a table based layout though. It was used for quite some time. I'd say the design first emerged about 1998 and lasted until the smartphones came in 2010 or so.

It's surprisingly easy to make that sort of design if you use the right tools. You just drew it in photoshop and sliced it up and exported it as an HTML table, then you poked out the bits where the content was supposed to go.

Doing it with CSS is a right pain in the ass though. I guess that's why there are so many mono-colored rectangles in modern web design.

Re: 2009scape

#102
post #100

Earlier quoted context omitted.

I also got into programming like this. I even remember working with whitefang, the creator of whitescape, to try and build a 377 server when everyone was on 317. I don't remember if that attempt ever got anywhere though. I think what you're describing with all the code bases is why I lost interest. It felt like everyone was just doing their own thing without any collaboration. Unlike say World of Warcraft servers whe…

I'm into the wow emu world and it really isn't. There are several forks of mangos and people still don't share their changes.

I meant about 15 years ago when I believe it was mangos and scriptdev2. Compared to runescape servers which I don't think any server software even had a CVS/SVN repo. It was just zip downloads on rapidshare on a downloads sub-forum with zero expectation of there ever being an update.

In fact it looks like those forums are still up, and still has all the old posts. I found an aggregate list from 2008 with 300+ (dead) links to various releases. And this was before multiple clients versions were even a thing. There were only 317 servers, which still seem to be very popular today.

Re: 2009scape

#103

Absolutely slamming the nostalgia region of my brain. https://www.youtube.com/watch?v=VNW9TAwImBY Something very deep inside of me is triggered by Runescape. I think staying up all night for days in a row playing just permanently ingrained certain emotions of my teenage self, and nothing lets me access them the way Runescape does.

I feel the same way... happy and sad at the same time. Great music!

Re: 2009scape

#104

Earlier quoted context omitted.

I wonder what the impact of social media has been. 1. I was on Runscape in the early 2000s. There was no Twitter, Facebook was very new and not really that popular, and nothing else existed. Like, I think Gaia was one of the more popular forums I knew of lol. That meant that Runescape was actually a highly social experience - it's insane the kinds of relationships I built as a 14-18 year old who played the game somew…

> Not actually "playing" the game - like, that was something to do for fun, but so much of it was hanging out with people. I think probably far too much about how social media (or, in a broader sense, the mass adoption of the internet) has affected online games like this, and I was really happy to see your point here since this is a thought I've had a lot, but few people seem to understand what I mean when I try to b…

The more things change, the more they stay the same. In 07 I made close friendships on the rs servers, enough that my friends would ask where I was if I took a few days. We reconnected years later, and if I was less asocial we could've met irl. I've been playing 07scape again and while I found a fun clan chat, I've been invited to several others by people I'm chatting with in public, due to just being prosocial and maybe well-adjusted.

My point is, maybe people have a higher barrier to entry for 'online friendship', now, as adults, but at least in this same game, people still reach our and form bonds despite there being little in-game support for that socialization. Many still recognize that it's the funny yellow text that touches the heart, and not the count of exp in stats.

Re: 2009scape

#105

I really appreciate the web design. That was a style that only existed for about five years, give or take a year or two. It makes me really nostalgic. But beyond that, that style of web design has completely disappeared. It was expensive to make, not particularly mobile-friendly, and only really favors one screen resolution. But it was beautiful.

Back in the day it was just a table based layout though. It was used for quite some time. I'd say the design first emerged about 1998 and lasted until the smartphones came in 2010 or so. It's surprisingly easy to make that sort of design if you use the right tools. You just drew it in photoshop and sliced it up and exported it as an HTML table, then you poked out the bits where the content was supposed to go. Doing i…

These days it's actually pretty easy with CSS flexbox or grid.

Re: 2009scape

#106

Earlier quoted context omitted.

I wonder what the impact of social media has been. 1. I was on Runscape in the early 2000s. There was no Twitter, Facebook was very new and not really that popular, and nothing else existed. Like, I think Gaia was one of the more popular forums I knew of lol. That meant that Runescape was actually a highly social experience - it's insane the kinds of relationships I built as a 14-18 year old who played the game somew…

> Not actually "playing" the game - like, that was something to do for fun, but so much of it was hanging out with people. I think probably far too much about how social media (or, in a broader sense, the mass adoption of the internet) has affected online games like this, and I was really happy to see your point here since this is a thought I've had a lot, but few people seem to understand what I mean when I try to b…

I hadn't considered it like that, but that was pretty much how I experienced MUDding. I got into it and wanted to level up, do quests, and explore. Before hitting level 20 (out of 100, basically barely out of newbie status), I stopped caring about progress - but spent even more time there.

I tried going back once, but without spending time to build connections with other players, it wasn't fun. Didn't quite realise that till I read your comment though.

Re: 2009scape

#107

Earlier quoted context omitted.

Back in the day it was just a table based layout though. It was used for quite some time. I'd say the design first emerged about 1998 and lasted until the smartphones came in 2010 or so. It's surprisingly easy to make that sort of design if you use the right tools. You just drew it in photoshop and sliced it up and exported it as an HTML table, then you poked out the bits where the content was supposed to go. Doing i…

These days it's actually pretty easy with CSS flexbox or grid.

You can get the boxes in the right places, but you can't style them in nearly the same way.

Re: 2009scape

#108

Earlier quoted context omitted.

You call it personality, I call it gradient overload. Check out the difference in content density, though.

Humor me for a moment. What decade did you go to high school in?

I'm in my late 30s! Can't wait to see what condescension comes next.

Re: 2009scape

#109
Old RuneScape private servers like Dodian, Ub3r server, these got me started on my programming journey. Gotta throw out a thank you to Winten, and all the folks there. After playing RuneScape since 2001, it is great to see progress continues. Projects like https://rsc.vet keep the oldest version alive. RuneScape lead me to a Software career! ( - Formerly "Kankles" alias)

Re: 2009scape

#110
It seems the UI Scale option doesn't work on Mac? I tried this repo [0] but it wasn't launching correctly. Also HD mode doesn't work on Mac.

I then installed Ubuntu (arm server, then installed desktop) via UTM and installed 2009scape via flatpack and was able to scale the UI up but still no HD mode. Scaling is better than nothing even if I have to run a VM but I wish I could run HD. I can't find much info about this online unfortunately other than the FAQ saying you need java 11 (the flatpack installed that) and that it doesn't work on Mac.

[0] https://github.com/downthecrop/2009Scape-macOS-HD

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