Earlier quoted context omitted.
This is one of the major reasons why I stopped playing most games entirely. When the fun has been monetized out of them, what's the point?
I mostly play single player games these days because they've been spared. I played a Plague's tale a few weeks ago. Really strange premise but a lot of fun!
Stop trying to make social networks succeed
101–110 of 226 posts
Re: Stop trying to make social networks succeed
#102Earlier quoted context omitted.
I mostly play single player games these days because they've been spared. I played a Plague's tale a few weeks ago. Really strange premise but a lot of fun!
Single player games are not competitive enough for the people who believe in "the microtransactions are only cosmetic".
Re: Stop trying to make social networks succeed
#103Earlier quoted context omitted.
It has really made me pessimistic about tech and products in general. There's the free and great stage, then the market is captured, then enshittification, then death. I don't get excited about new products or new tech because I know the cycle. Hype then bust. New thing comes out and I'm just meh about it, because it'll bust soon enough so it's not worth getting invested in it. Or new version will come out next year…
> It has really made me pessimistic about tech and products in general. There's the free and great stage, then the market is captured, then enshittification, then death. Mark Zuckerberg an hour ago: "Our approach will be the same as all our other products: make the product work well first, then see if we can get it on a clear path to 1 billion people, and only then think about monetization at that point." https://www…
Re: Stop trying to make social networks succeed
#104Earlier quoted context omitted.
tl;dr: Anecdotally, the attention span of the person is now three seconds. If you can't grab that three seconds; next. > Operating a forum is a lot of thankless maintenance. If you are to run any sort of site, you just kind of got to expect it. Who here thanks HN for their service? Their favorite IRC server SysOP, Discord server owner? Forum's were slow on delivering content. The world is now driven by media and that…
> tl;dr: The attention span of the person is now three seconds. If you can't grab that three seconds; next. I don't know this is true in general. Only in very noisy environments, which is like the opposite of what a forum is. The harder you clamor for attention, the harder it is to actually capture it because you're creating an environment where capturing attention for more than three seconds is impossible. If you cr…
If I'm browsing for music, and if the introduction doesn't catch me, I'll randomly skip to somewhere in the middle and if then normally pass.
It's known if a comment is wall of text, like this one it's ignored.
I don't own any social accounts apart from HN, Reddit and Discord. Never owned any yet how the internet drives out content I feel it effects all.
As far as sites go, I look at very few. And if there's slow flow of information I tend to get frustrated.
We are all hunting for that dopamine hit.
Re: Stop trying to make social networks succeed
#105I am from a generation which grew up with phpBB forums of various kinds, and I loved the format. I still struggle with understanding why we can't remain within decentralised forums. Was it such a hassle to check like four URLs a day to see what was happening in the threads you participated in? Are centralised feeds such a core necessity to us?
People keep using this word when talking about what’s been happening with the internet recently- but they don’t realise how close it is to the actual answer. RSS has been around forever and it’s exactly what is needed. A feed reader can check thousands of blogs, comment sections, youtube channels, newsletters (imagine never being asked for your email randomly ever again), podcasts, whatever.
The real issue is (and should be) discovery. Make feeds more obvious (say, it was integrated into modern browsers. Some sort of first class “feed detected” icon) and then all you need is search, which has also been solved forever (hopefully it stays that way…).
Re: Stop trying to make social networks succeed
#106Stop trying. Stop trying to make anything better. Stop trying to create any kind of social space. Just read my blog. Subscribe to my newsletter. That's all you need.
Re: Stop trying to make social networks succeed
#107Earlier quoted context omitted.
This is one of the major reasons why I stopped playing most games entirely. When the fun has been monetized out of them, what's the point?
I mostly play single player games these days because they've been spared. I played a Plague's tale a few weeks ago. Really strange premise but a lot of fun!
Re: Stop trying to make social networks succeed
#108Earlier quoted context omitted.
It has really made me pessimistic about tech and products in general. There's the free and great stage, then the market is captured, then enshittification, then death. I don't get excited about new products or new tech because I know the cycle. Hype then bust. New thing comes out and I'm just meh about it, because it'll bust soon enough so it's not worth getting invested in it. Or new version will come out next year…
It's hard to overlook the role of institutional capital in shaping the landscape of nearly everything. As a teen I grinded for a few months building a b2b SaaS. A competitor launched a better version for free. The founder had a Harvard MBA and used VC funds to build this marketing tool. Growing a product organically puts you at a disadvantage to companies that can ignore market fundamentals for years at a time. And i…
Re: Stop trying to make social networks succeed
#109Earlier quoted context omitted.
The mobile gaming era pioneered the approach where game design is fundamentally driven by the game's monetization mechanics.
It's mind boggling how many people enjoy that though. You're right. Clash of Clans et all really changed the gaming dynamic. Just as an example, Halo Infinite came out and it had warts, but also had a good fundamentals for gameplay. Good speed and weapons. Every single comment was about armor cores and skins. I just didn't get it.
Re: Stop trying to make social networks succeed
#110Earlier quoted context omitted.
The mobile gaming era pioneered the approach where game design is fundamentally driven by the game's monetization mechanics.
It's mind boggling how many people enjoy that though. You're right. Clash of Clans et all really changed the gaming dynamic. Just as an example, Halo Infinite came out and it had warts, but also had a good fundamentals for gameplay. Good speed and weapons. Every single comment was about armor cores and skins. I just didn't get it.