Earlier quoted context omitted.
So, instead they can keep the 600 people, piss off shareholders and reduce profit?
I see it a little differently, I wouldn't feel good about keeping people around doing nothing of worth for the company. I guess they could have thought of other projects for them but that could put stress on other parts of the company. At least some of these people can now work for companies that do need them. It might be because I never want to work for a company that thinks of me as dead weight. It wouldn't be a go…
Blizzard Lays Off 600, Including About 60 Developers
101–110 of 125 posts
Re: Blizzard Lays Off 600, Including About 60 Developers
#102This is easy to say when your publishing schedule is, as it has always been, "When it's done".
Re: Blizzard Lays Off 600, Including About 60 Developers
#103Earlier quoted context omitted.
Morale wise it's probably better to do it in one large chunk instead of smaller servings where people are wondering if they are going to get cut in the next round.
But how would you know the one large chunk will be the only one? Layoffs are bad for morale regardless of how it is handled. I've been through both sides of a layoff and it wasn't fun either way.
Re: Blizzard Lays Off 600, Including About 60 Developers
#104This seems like an appropriate enough place to put this: The Diablo 3 beta? Not that good. I put thousands of hours into D1 and D2 but have zero desire to keep playing the D3 beta. Also it sucks to hear about the lay-offs.
Re: Blizzard Lays Off 600, Including About 60 Developers
#105Earlier quoted context omitted.
"scary" depends on your perspective. The way I look at it, the fact that they still have ~10 million customers for WoW is damn near a miracle -- this is a game that came out in 2004! Surely they know nothing lasts forever, which is why they are working on that other MMO. I have to believe they are smart enough there that this eventual dropoff was too expected to be "scary". Also, it isn't like WoW is the only thing t…
Actually Starcraft 2 failed in its target group: South Korea, the original is still king in The Land of The Morning Calm. Blizzard screwed themselves over with the requirement of being online to play.
Re: Blizzard Lays Off 600, Including About 60 Developers
#106The key is the last line of the press release. The accounting charges associated with Blizzard's reduction in workforce are not anticipated to be material to Activision Blizzard, Inc. and were included in the 2012 financial outlook that was provided on February 9, 2012. I worked at 2 BigCo's while they went through layoff periods. What people don't know unless they've worked at a BigCo is that a significant number of…
Re: Blizzard Lays Off 600, Including About 60 Developers
#107Earlier quoted context omitted.
Without Googling for statistics wasn't WoW peaking around 13mill subscribers? A ~20% decline is seemingly quite a massive hit if you ask me and would definitely warrant a few layoffs.
Sure, subscriptions may have declined quite a bit, but I think it's a bit silly to call the game "struggling" considering it's position in the market.
Re: Blizzard Lays Off 600, Including About 60 Developers
#108Earlier quoted context omitted.
I think I've met people who've committed to do that, but for every one of them I've probably met many more who just got bored with it or wandered off to another game.
Sure not claiming it's a majority, but I could imagine it being 5-10%, which is still enough people to invalidate the original argument of "they'll get everyone who tried WoW" back.
Re: Blizzard Lays Off 600, Including About 60 Developers
#109Earlier quoted context omitted.
That depends on who you consider their competitors. WoW worldwide is about 50% of the MMORPG market. It will be interesting to see how SWTOR fares in that space. Almost up to 2M subs already, However if you consider the larger online gaming market I would consider WoW's main competitors the likes of Zynga. Farmville alone has 28.4M monthly active users.
I'm not sure I would consider WoW (a game with a monthly subscription and a 20+ GB client) to be a direct competitor with Farmville (a free-to-play game with a browser-based client). I suspect that they appeal to very different audiences.
http://blog.raptr.com/2011/09/27/zynga-report/
Specifically, ~20% of WOW players also played a Zynga game, and ~30% of XBox players also played a Zynga game.
Re: Blizzard Lays Off 600, Including About 60 Developers
#110The key is the last line of the press release. The accounting charges associated with Blizzard's reduction in workforce are not anticipated to be material to Activision Blizzard, Inc. and were included in the 2012 financial outlook that was provided on February 9, 2012. I worked at 2 BigCo's while they went through layoff periods. What people don't know unless they've worked at a BigCo is that a significant number of…
I personally worked with two of the people who were layed off today, and am friends of friends with others. This isn't a 85% unsurprising day by any means, it's a serious cut back of the support department (worldwide) because management built up too much capacity while the GMs built tools that allowed serious increases in productivity, the biggest of which was essentially automating the process of recovering hacked a…