Earlier quoted context omitted.
Sid Meier learned that lesson, though the game he learned it in (Covert Action) remains one of my all-time favorites, up there with XCOM: https://en.wikipedia.org/wiki/Sid_Meier%27s_Covert_Action#De... > The mistake I think I made in Covert Action is actually having two games in there kind of competing with each other. There was kind of an action game where you break into a building and do all sorts of picking up clu…
Covert Action is also one of my all time favorites (I bought an external numpad for my laptop to be able to play it decently). I can fully understand why people wouldn't like switching modes for so long so often, but that was part of the charm for me. You got to play detective, cryptographer, James Bond, and maybe could catch everyone in time. Shadows of Doubt scratches a bit of the itch for me, but ai really want a…
Spore Stats
101–104 of 104 posts
Re: Spore Stats
#102Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…
I remember the DRM ruining it to the point where it was unusable. Or was that the new Sim City?
Re: Spore Stats
#103I enjoyed Spore a lot. I never saw any of the apparently overhyped marketing, so there were no disappointments for me there. I will admit the gameplay itself was pretty flat - I probably played through the whole game, which was pretty short, only 3 or 4 times. But I'm surprised no one has mentioned the creators, which I think were the really interesting part of the game. They were essentially 3D modelers that were co…
From what I recall (this was some time ago), my disappointment was that the marketing materials presented Spore as a relatively "mature" game (that is, not shying away from the cruelty of the natural world in the early stages, war being a bit more serious in the later stages). Whereas the product that actually launched was overly cutesy and felt more like a child's edutainment game. E.g. I recall some of the early marketing materials had blood effects which were missing from the retail game.
while I do regret buying Spore and feel it was not worth the retail price, I have to agree the creation tools were quite interesting. More importantly, Spore was (IIRC) my first experience with pre-ordering games, and my ongoing refusal to do so again [1] has served me well over the years.
[1] With some very limited exceptions for studios with a proven track record of quality and excellence of craftsmanship, such as Zachtronics.
Re: Spore Stats
#104Oh, Spore. That game was hyped so much, given it was designed by none other than Will Wright it previewed like it would be the most amazing game ever made. Despite it being reviewed every well upon release, gamers expected even more. It's a good example of how it is important to temper your customer's expectations regardless if you believe you have a solid product, as you may inadvertently set expectations higher tha…
For as ambitious as it was, it just didn’t have any fun gameplay loops. It ended up being a bunch of mediocre and simplistic clones of much better games tied together with a rather academic concept. It was absolutely innovative, just not in any way that made it fun to play.