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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#102
It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them.

The displays in this device are crazy. I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front is 3d and gives different perspectives based upon the viewers), so obviously they're going to have a lot of room to improve value in subsequent generations.

But it's going to be a hit. HN is going to be swamped with "How I used Vision Pro to..." posts when it comes out.

One element that didn't get a lot of play (if any...though I was distracted with work) -- did they talk about using it as a display for a Mac? I'd love to use a real keyboard mouse interacting with flexible Mac displays.

Re: Apple Vision Pro: Apple’s first spatial computer

#104
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

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Re: Apple Vision Pro: Apple’s first spatial computer

#105
Awesome trailer, but the Meta Quest 3 can do the same things, with somewhat worse hardware but that's acceptable considering its 7x cheaper.

The biggest improvements over it are the higher resolution, the spatial audio and using a PS5/xbox controller to play regular apple arcade games. They are heavily leaning into the "use it as a large monitor aspect" which is something Meta Quest sucks at because of poor resolution.

Re: Apple Vision Pro: Apple’s first spatial computer

#106
post #9

Name with "Pro" in it already, might suggest lower-tier versions coming in some future? Device looks promising, and I wonder if they plan to allow 2 devices to show the same content simultaneously to say watch 3D movies with someone else in the same room. Some say $3499 is a high price, but being able to carry huge design studio with you is heck of a value to me.

'Pro' as in 'Prototype' I guess.

Re: Apple Vision Pro: Apple’s first spatial computer

#108

I guess they had to call it a "spatial computer" in an attempt to overcome the shock that they want $3,500 for a VR headset when the competition is selling their newest generation for $500.

    I guess they had to call it a "spatial computer" in an 
    attempt to overcome the shock that they want $3,500 for 
    a VR headset 
With "computer" I think they're trying to emphasize the fact that it's standalone, not an add-on?

That may seem silly, but I have not paid much attention to VR/AR and I had assumed that headsets like the Meta Quest 2 were tethered to some other device. A quick search before this post showed me that is not the case, but I was actually ignorant about that fact. So apparently there are dopes like me who need to be told that these flagship headsets are standalone computing devices.

Re: Apple Vision Pro: Apple’s first spatial computer

#109
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

Agreed, I think this is going to be big, but it does very much have the feel of a first apple product. Especially wearing it to record 3d videos, I am sure now that there will be a 3d camera on the next iPhone pro.

Re: Apple Vision Pro: Apple’s first spatial computer

#110
DOA at the announced price of $3499. I don't think even the Reality Distortion Field can overcome the intrinsic problems with VR/AR, namely that most people simply do not want to deal with the hassle of strapping something to their face or clearing a sufficiently large area for room-scale experiences.
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