"The external battery supports up to 2 hours of use, and all‑day use when plugged in."
Apple Vision Pro: Apple’s first spatial computer
101–110 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#102The displays in this device are crazy. I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front is 3d and gives different perspectives based upon the viewers), so obviously they're going to have a lot of room to improve value in subsequent generations.
But it's going to be a hit. HN is going to be swamped with "How I used Vision Pro to..." posts when it comes out.
One element that didn't get a lot of play (if any...though I was distracted with work) -- did they talk about using it as a display for a Mac? I'd love to use a real keyboard mouse interacting with flexible Mac displays.
Re: Apple Vision Pro: Apple’s first spatial computer
#103Re: Apple Vision Pro: Apple’s first spatial computer
#104I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
Re: Apple Vision Pro: Apple’s first spatial computer
#105The biggest improvements over it are the higher resolution, the spatial audio and using a PS5/xbox controller to play regular apple arcade games. They are heavily leaning into the "use it as a large monitor aspect" which is something Meta Quest sucks at because of poor resolution.
Re: Apple Vision Pro: Apple’s first spatial computer
#106Name with "Pro" in it already, might suggest lower-tier versions coming in some future? Device looks promising, and I wonder if they plan to allow 2 devices to show the same content simultaneously to say watch 3D movies with someone else in the same room. Some say $3499 is a high price, but being able to carry huge design studio with you is heck of a value to me.
Re: Apple Vision Pro: Apple’s first spatial computer
#107Re: Apple Vision Pro: Apple’s first spatial computer
#108I guess they had to call it a "spatial computer" in an attempt to overcome the shock that they want $3,500 for a VR headset when the competition is selling their newest generation for $500.
I guess they had to call it a "spatial computer" in an
attempt to overcome the shock that they want $3,500 for
a VR headset
With "computer" I think they're trying to emphasize the fact that it's standalone, not an add-on?That may seem silly, but I have not paid much attention to VR/AR and I had assumed that headsets like the Meta Quest 2 were tethered to some other device. A quick search before this post showed me that is not the case, but I was actually ignorant about that fact. So apparently there are dopes like me who need to be told that these flagship headsets are standalone computing devices.
Re: Apple Vision Pro: Apple’s first spatial computer
#109I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…