Earlier quoted context omitted.
"A good programmer is someone who always looks both ways before crossing a one-way street." -- Doug Linder
"Three programmers come to a one-way street. The academic looks to the right, doesn't see any oncoming cars, and crosses. The corporate programmer looks to the left, then looks to the right, and then crosses. The distributed systems engineer looks to the left, then looks to the right, then looks up to make sure there aren't any planes falling out of the sky…"
It's A(door)able
101–110 of 122 posts
Re: It's A(door)able
#102The author has an interesting game about "trust": https://ncase.me/trust/
Makes me wonder how you could apply this to social media. What if you had a social media site where you could only see the same set of people? (Say, 150 people - Dunbar's number) This isn't perfect by any means, but how would you fix it from there? Would you make it mix the population every few months? Maybe just comments/reactions are restricted to your cohort but you can see all posts? Would you mix the population…
In contrast, those natural social networks of yore - tribes, villages - were all-encompassing, and you were stuck with them. The modern social networks that are strong - school, university, work - also have this strong "like it or not, I'm stuck here with this people" component. Sure, it's easier to change a job than a tribe, but it's still costly.
Re: It's A(door)able
#103Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
Re: It's A(door)able
#104Re: It's A(door)able
#105Re: It's A(door)able
#106I have no clue what's going on here. Why do people create these things and assume everyone will know what's happening.
If you're talking about the ending (no spoilers) - those symbols are also widely understood among the target audience of HN.
Re: It's A(door)able
#107The author has an interesting game about "trust": https://ncase.me/trust/
Re: It's A(door)able
#108Best thing I clicked today! Love it! I somehow expected "adding your personal message" to generate a level that would trace out my custom message though.
Re: It's A(door)able
#109The author has an interesting game about "trust": https://ncase.me/trust/
Echoing all the others that this Trust game is great, I noticed something else that struck me in some of the "play with the dials" stages. The game showed us that when you decrease the reward for Cooperate/Cooperate from +2 to +1, the Always-Cheats take over. But I tried increasing the reward for above the default of +2 to +3 or +4 and an interesting thing happened: The naïve Always-Cooperates actually took over! It…
Re: It's A(door)able
#110I have no clue what's going on here. Why do people create these things and assume everyone will know what's happening.
If you're talking about the game itself - because keys and doors are pretty universally understood symbols. If you're talking about the ending (no spoilers) - those symbols are also widely understood among the target audience of HN.