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Rovio delists original Angry Birds from PlayStore because it's still too popular

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Re: Rovio delists original Angry Birds from PlayStore because it's still too popular

#101

Earlier quoted context omitted.

OK, so movies have gotten better at setting the mood without derailing the story's momentum.

A lot of great modern movies have pacing similar to those older ones you don't like. It's not that they "leveled up" into some new form and obsoleted what came before—the other sorts of pacing remain entirely valid and in heavy use.

I'm not saying no one uses long shots or takes anymore and they aren't totally ineffective - I just watched Mandy over the weekend and it has plenty and they are used effectively but it's also a move that seems to have people regarding it in extremes - it's really a love or hate because of the choices they make.

But what I'm trying to say is there are other tools in the toolbox now - I haven't heard anyone say that Everything Everywhere All At Once was bad, it's a great movie, absolutely full of deliberately chosen mood, and it never has to resort to extremely long shots that take the wind out of the story's sails.

Re: Rovio delists original Angry Birds from PlayStore because it's still too popular

#102
post #11

They can't compete with what they once were, so they bury the past. I suspect many industries are like this. If classic movies were played alongside new Hollywood releases, the new movies would probably be choked out. Accordingly, Disney will even restrict the availability of their old movies on DVD. They can't stand competing with their former great selves.

This seems to be happening with many works of fiction. They can't compete so they remake or redo things with modern audiences sensibilities. These usually fail because people liked those works of fiction for their historical sensibilities. Even Roald Dahl is having his works censored and rewritten. I believe its due to reaching "Peak Content".

Not so much peak content as minimum friction.

If things are more localized, you can build up more momentum as a home team kind of competitor and gain skills.

If you have to compete on an even playing field with everybody else in the world from the word go, it wildly distorts things and produces really weird results. It's still optimized, but it's optimized for a mass audience that is SO huge, and applies more pressure on anything that doesn't comply.

That's what the Angry Birds thing is like. The original has to compete on the grounds of 'produce more money', not just proliferate. As such it's cannibalizing stuff that produces more money.

Re: Rovio delists original Angry Birds from PlayStore because it's still too popular

#103
post #58
post #9

It's almost as if when given the choice people prefer games without microtransactions, even if they're older and have fewer features/powerups etc.

I won't play any iOS game with either ads or with a "free but micro-transaction model." If you look in the pay up front category on the app store, there are very very few games. It's too bad.

Tell me about it. I'm an iOS engineer at FAANG, but I've been shipping my own apps since 2011. It's depressing that there's no longer a market for paid, high quality, ad-free, fully packaged apps and games. I actually interned at a mobile games studio for a summer and it was made clear to me what the profit model was: pander solely to the whales, ignore the free users.

Something like 70% of our revenue came from 2% of our users. Super bleak and helped contribute to my realization that there's just not reliable money to be made as a solo iOS dev anymore. Better to collect a paycheck building someone else's app.

Re: Rovio delists original Angry Birds from PlayStore because it's still too popular

#104
post #94

Earlier quoted context omitted.

OK, so movies have gotten better at setting the mood without derailing the story's momentum.

I strongly disagree, I don't think movies have gotten better in any regard except for the cost of special effects (cheaper than ever before, and so, used more often and generally with less thought and care.)

I guess it would behoove this stance to put some sort of limit on the span here - are you saying that first movie of the horse running is equally effective as the latest A24 art-house horror flick, because I doubt it, so I'd like some bounds on these sort of statements that movies have not improved?

Also, keep in mind survivorship bias - we largely ONLY think of the great movies from the 50's and 60's but have plenty of bad examples of modern cinema to easily draw from.

Re: Rovio delists original Angry Birds from PlayStore because it's still too popular

#105

The announcement says it'll be renamed to "Red's First Flight" and be re-listed "pending further review". I wonder if this is simply a rebranding so that the original no longer appears for "Angry Birds" searches in the app store. Namely that subsequent versions make more $ per install, and having the original at a low price point is cannibalizing sales of the newer more profitable titles.

Then why only do that on iOS, and completely remove it from Android? The Play Store also supports renaming listings...

Re: Rovio delists original Angry Birds from PlayStore because it's still too popular

#108
post #96

That's a shame, one of the first great UX for mobile games. Nothing until that release quite matched the feeling of pulling a slingshot.

Until I read your comment I was thinking about Flappy Bird, not Angry Birds. All the comments still made sense though.

Clearly the answer is Rovio should acquire and make Angry Flappy Birds.

Re: Rovio delists original Angry Birds from PlayStore because it's still too popular

#109
post #58

Earlier quoted context omitted.

I won't play any iOS game with either ads or with a "free but micro-transaction model." If you look in the pay up front category on the app store, there are very very few games. It's too bad.

I think we should really call out Apple and Google for mismanagement here. Imagine if there was the option to play a game for an hour as a free trial, and then buy the game instead of having to plunk down $4.99 sight-unseen - or having your game in the Free category with the microtransaction shovelware around it. If I'm the developer who wants users to have any semblance of try-before-you-buy, the free category (with…

It still wouldn’t help. There is nothing stopping a developer from releasing a free game with a single in app purchase that unlocks everything.

Re: Rovio delists original Angry Birds from PlayStore because it's still too popular

#110
The mobile gaming landscape could have been completely different if Rovio charged a flat $10 for Angry Birds all those years ago.

I'm sure they've made significantly more money by going freemium with ads, but in doing so they also poisoned the well of mobile gaming. Everything now is Pay to Win. Despite there being genuinely impressive games on mobile (Asphalt racing for one), the mechanics of how the game actually works makes me not want to play it.

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