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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library

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101–103 of 103 posts

Re: Nuklear – A single-header ANSI C immediate mode cross-platform GUI library

#101
post #97

Earlier quoted context omitted.

It only works for DirectX, OpenGL, Metal, Vulkan: https://partner.steamgames.com/doc/features/overlay It also uses heuristics to find the right window that can lead to issues. Not a common problem, but one I unfortunately ran into :(

What other rendering backend options are there even these days?

Electron and other HTML runtimes are what I had in mind. I’m not sure what renderer they use, but it’s something else.

Re: Nuklear – A single-header ANSI C immediate mode cross-platform GUI library

#102
post #67

Earlier quoted context omitted.

Yeah this. Once you get to something more than plain English, it means pulling in HarfBuzz

If you want visually pleasing results, even English needs layout processes like kerning.

:-/ must have mentioned that by 'plain' I meant monospace, С64-like

Re: Nuklear – A single-header ANSI C immediate mode cross-platform GUI library

#103
post #77

Earlier quoted context omitted.

They are awaiting your pull request. Have at.

This is something you want to check not assume or you can end up wasting a lot of time just to annoy the maintainers: > Reviewing changes to src/* and nuklear.h: > Ensure C89 compatibility

Good point! I misspoke:

Feel free to fork at your convenience!

Would have been more accurate.

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