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Minecraft Running on Asahi Linux with Open Source GPU Drivers

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Re: Minecraft Running on Asahi Linux with Open Source GPU Drivers

#101
post #69

Earlier quoted context omitted.

> EDIT: Turns out the Bedrock Edition modding api was discontinued earlier this year [5]. Embrace, extend, extinguish. Any day now they will announce the eventual deprecation of the original Java-based Minecraft.

I don't see this happening, for three reasons: 1. Community oldtimers and loyalists really like Java. 2. Bedrock has no Linux port. 3. Java is the lead version - new features are added to it first and then backported to Bedrock. While #1 and #2 could be written off as "costs of doing business", the latter is a significant problem. The current creative process that Microsoft and Mojang has adopted is that Mojang imple…

I don't disagree with your conclusion, but I do think your information is a bit outdated. In recent updates, effort has been made to keep both editions as much in sync as possible with explicit goals of feature parity and synchronous releases. I don't work at Mojang so I can't speak with complete certainty, but I know there are a number of developers who develop features for both editions simultaneously [0]. That said, all the core developers I've heard from are extremely passionate about the Java edition of the game and have absolutely no plans to stop supporting it. If that ever happens, it will have been a Microsoft decision that they had no say in.

Unfortunately sifting through the last few years of Minecraft.net articles and Minecraft Live footage to find sources isn't a great use of my time right now, but I'm sure it's out there. Bedrock was shifted to the same version numbering system as Java in the last year iirc and they've been releasing snapshots and betas with the same content on the same day for all of the 1.19.3/1.20 snapshots so far and I think the 1.19.0 ones as well.

[0] https://mobile.twitter.com/kingbdogz/status/1509482290304659...

Re: Minecraft Running on Asahi Linux with Open Source GPU Drivers

#102
post #50

Earlier quoted context omitted.

It's not a single, difficult feature. It's a system wide tuning of voltage frequency plus idle times for all sorts of micro-controllers, plus who knows what else. In its own way, it's extremely, extremely difficult.

Yes, I’m aware. I’m just putting it in the context of the rest of the project.

True true, fair enough.
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