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Adding a hinge to a Game Boy that God never intended

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Re: Adding a hinge to a Game Boy that God never intended

#101

Earlier quoted context omitted.

Agree, the gba is the perfect handheld system. I was feeling nostalgic and wanted to play one recently but they were selling for ~$150 so I went with an ANBERNIC RG351P instead. Same form factor

But the thing is, they're _not_ the same form factor. I've been somewhat interested in getting one of these new emulator snc devices like Anbernic makes, and the 351 is the most interesting - but man, if they sold one that looked just like an original GBA, I'd have already pulled the trigger. While looking into it recently, I kinda came to the conclusion that the best bang for buck was probably to just get one of the…

Anberic: 5.98 x 2.8 x 0.71 inches

GBA: Approximately 145 mm (5.7 in) x 82 mm (3.2 in) x 24 mm (0.94 in) (WxHxD)

Not exactly the same, but very close.

I wonder if you could drop the internals for the anberic into a gba frame

Re: Adding a hinge to a Game Boy that God never intended

#102

Earlier quoted context omitted.

But the thing is, they're _not_ the same form factor. I've been somewhat interested in getting one of these new emulator snc devices like Anbernic makes, and the 351 is the most interesting - but man, if they sold one that looked just like an original GBA, I'd have already pulled the trigger. While looking into it recently, I kinda came to the conclusion that the best bang for buck was probably to just get one of the…

Anberic: 5.98 x 2.8 x 0.71 inches GBA: Approximately 145 mm (5.7 in) x 82 mm (3.2 in) x 24 mm (0.94 in) (WxHxD) Not exactly the same, but very close. I wonder if you could drop the internals for the anberic into a gba frame

I didn't realize that the Anbernic thing was that close to GBA size, based on the appearance I expected something closer to the size of the Switch (entirely my own bias here).

But still, one of the things I liked about my GBA was how well it fit in the hand, part of that was because the back was somewhat contoured. The new trend of everything being flat rectangles makes devices a lot less comfy for me.

Re: Adding a hinge to a Game Boy that God never intended

#103
I love projects like this because I learn about new materials or gadgets. I'm filing them away slowly in my mind hoping to put together an Ex-Word clone in the future. I didn't know you could order flexible PCB, and now I do. I thought the hinges were perfect, too, but now I realize that the SP hinges don't also act as a power switch. I just love that the Ex-Word would switch on and off automatically when you open and close it.

Re: Adding a hinge to a Game Boy that God never intended

#104

Earlier quoted context omitted.

Anberic: 5.98 x 2.8 x 0.71 inches GBA: Approximately 145 mm (5.7 in) x 82 mm (3.2 in) x 24 mm (0.94 in) (WxHxD) Not exactly the same, but very close. I wonder if you could drop the internals for the anberic into a gba frame

I didn't realize that the Anbernic thing was that close to GBA size, based on the appearance I expected something closer to the size of the Switch (entirely my own bias here). But still, one of the things I liked about my GBA was how well it fit in the hand, part of that was because the back was somewhat contoured. The new trend of everything being flat rectangles makes devices a lot less comfy for me.

>I expected something closer to the size of the Switch

I see where you're coming from here. I like playing the switch handheld but it's way too big for true portable gaming.

>part of that was because the back was somewhat contoured

It's got very slightly elevated grip pads on the back and the build quality is high so it feels solid.

https://main.retro-handhelds.com/content/images/2021/09/RG35...

Re: Adding a hinge to a Game Boy that God never intended

#105
post #97

Earlier quoted context omitted.

I didn't say people don't make them. I said they aren't polished. And by that, I don't mean the gameplay! Rather, I mean that nobody's fabbing GB game carts, printing glossy color manuals for them, putting them in boxes, and shipping them to Kickstarter backers. Nobody's translating these games into 10 languages. Nobody's QA-testing the heck out of them to ensure they don't have any obscure edge-case bugs. Etc. (This…

> Rather, I mean that nobody's fabbing GB game carts, printing glossy color manuals for them, putting them in boxes, and shipping them to Kickstarter backers. Maybe not Kickstarter specifically, but they are doing the other stuff. > Nobody's translating these games into 10 languages. That's a little unreasonable ask. Given how little money these games will bring in you can't expect that. > Nobody's QA-testing the hec…

> This doesn't even happen with new games on current generation consoles. So I don't understand why you're expecting it to happen with retro-consoles.

It absolutely does. What do you think https://www.nicalis.com/ as a studio does? They take hobbyists' indie games, acquire distribution rights, and polish them so they can see console release.

Also consider: ports. What is the re-release of Shantae for Switch, if not someone spending a year polishing an (admittedly already polished by 2002 standards) GBC game into a product non-retro-gamers are willing to pay for?

> If you're a retro gamer you are probably already aware, and if you're not then you're never going to play these games anyway.

...why not? I think you're setting your expectations too low.

People pay for (polished) Steam and console releases of RPG Maker games; and those often have far less effort or thought put into the gameplay, replayability, etc. than these games do.

Though the real point of comparison that should be made, is the market for indie commercial homebrew releases for non-portable consoles; which is thriving even among non-retro-gamers, in a way that the market for portables, isn't.

• Consider: there are more people out there commercializing just the ROMhacks of Super Mario World (by doing full engine rewrites of games that were already full asset replacements, to get away from Nintendo's IP, and then selling the results on console stores!) than there are GB/GBC/GBA game authors attempting to commercialize their games.

• Consider: there are tons of game streamers, speedrunners, genre-specific content creators (e.g. horror-game Lets Play-ers), etc, who play new console retro-games if and only if they come packaged in some accessible format. So they'll play Steam or console-store releases of these retro games; they'll play PC-accessible downloadables like Mario Multiverse or PokeWilds; but they won't touch a raw emulator. And, by-and-large, the developers of these new old-home-console titles are aware of that, and produce/port/polish their releases so that they can be consumed in this way, and so can generate virality. I don't see anything like that happening in the new old-portable games space.

Re: Adding a hinge to a Game Boy that God never intended

#106
post #8

Just to confirm that I understand this correctly, that clear case is really 3D printed? I don't follow 3D printing too closely, but I did not think that something like this would be possible.

Some people have talked about SLA. We have a Project MJP at work (https://www.3dsystems.com/3d-printers/plastic). It uses UV cured resins for its printing, it also prints in wax for the support structures, so you can just melt them away with an oil bath afterwards.

The quality of the results is excellent - you can print some really fine detailed parts. The downside is cost (print and the materials) and the fact that the materials involved are pretty nasty - they come with some major warnings about causing infertility and cancer just for coming into contact.

Re: Adding a hinge to a Game Boy that God never intended

#107

Earlier quoted context omitted.

I've just been getting started with FDM printing since this summer, and after getting to know the limitations of my printer I'm even more amazed at the smoothness and resolution that some resin printers are getting. (I've even heard of people starting to print optical lenses[0], which I can hardly imagine.) You can really see the difference in resolution in the image with the different bottom shell! 0: https://www.cu…

Note that the lenses do require extra work after the initial printing: "Finally, endless sanding and polishing created a clear-enough lens."

I would have assumed some post-processing would be necessary to create a polished surface, but what really blows me away is that it's possible to make the entire interior void-free and consistently dense to create a transparent lens with no air bubbles or interior pockets. I can't even do that molding resin by hand.

Re: Adding a hinge to a Game Boy that God never intended

#108
post #105

Earlier quoted context omitted.

> Rather, I mean that nobody's fabbing GB game carts, printing glossy color manuals for them, putting them in boxes, and shipping them to Kickstarter backers. Maybe not Kickstarter specifically, but they are doing the other stuff. > Nobody's translating these games into 10 languages. That's a little unreasonable ask. Given how little money these games will bring in you can't expect that. > Nobody's QA-testing the hec…

> This doesn't even happen with new games on current generation consoles. So I don't understand why you're expecting it to happen with retro-consoles. It absolutely does. What do you think https://www.nicalis.com/ as a studio does? They take hobbyists' indie games, acquire distribution rights, and polish them so they can see console release. Also consider: ports. What is the re-release of Shantae for Switch, if not s…

> It absolutely does. What do you think https://www.nicalis.com/ as a studio does? They take hobbyists' indie games, acquire distribution rights, and polish them so they can see console release.

They're not the games studio doing it, so it literally proves my point. These people could just as easily do it for the GB games too but they know there's no money in it.

> ...why not? I think you're setting your expectations too low. People pay for (polished) Steam and console releases of RPG Maker games; and those often have far less effort or thought put into the gameplay, replayability, etc. than these games do.

Because those games are cheap as chips and don't require an original Gameboy to play them. Given your point was about polished cart releases, the requirement to own a Gameboy is a pretty big hurdle for people who are only casually interested in retro games.

Then there's the other points I've already outlined: Gameboy graphics, much as I loved them at the time, haven't aged well. Even modern pixel art is very different to the 4 toned shades of grey on a 160x144 matrix.

> Though the real point of comparison that should be made, is the market for indie commercial homebrew releases for non-portable consoles; which is thriving even among non-retro-gamers, in a way that the market for portables, isn't.

Thriving is over-stating the market. There's a lot of resellers driving the prices up but the market for actual retro gamers is a lot smaller than the market bubble suggests. A lot of non-retro gamers bought their NES or PlayStation "mini's" but then went back to their current gen PlayStation/Xbox a few weeks later; leaving their retro system to collect dust. Even the emulators bundled with Nintendo's Switch Online membership mostly gets played by people who are already retro gamers, while the rest of the Switch's demographic prefer either Nintendo's first party games or the range of indie offerings.

And even if we take your comment at face value, you're still ignoring my point that the Gameboy has aged probably the worst of any console. Except maybe the Atari 2600. Don't get me wrong, I do love my Gameboy. But serious concessions were made in it's hardware design to facilitate it's long battery life. This made the device a fantastic handheld in the 90s but a terrible platform for modern gamers who aren't already bought into retro gaming. Sure you might get the odd non-retro gamer pick it up for nostalgia purposes (like with the NES Classic) but that's not going to be a sustainable source of income.

> Consider: there are more people out there commercializing just the ROMhacks of Super Mario World (by doing full engine rewrites of games that were already full asset replacements, to get away from Nintendo's IP, and then selling the results on console stores!) than there are GB/GBC/GBA game authors attempting to commercialize their games.

Are there? Do you actually have some data to back up that claim? Have you done any in-depth analysis here or just pulling guestimates out of your arse? And even if you are correct (which I doubt), what difference does it make? The two aren't related. They're not even mutually exclusive.

> Consider: there are tons of game streamers, speedrunners, genre-specific content creators (e.g. horror-game Lets Play-ers), etc, who play new console retro-games if and only if they come packaged in some accessible format. So they'll play Steam or console-store releases of these retro games; they'll play PC-accessible downloadables like Mario Multiverse or PokeWilds; but they won't touch a raw emulator. And, by-and-large, the developers of these new old-home-console titles are aware of that, and produce/port/polish their releases so that they can be consumed in this way, and so can generate virality. I don't see anything like that happening in the new old-portable games space.

There are absolutely shit loads of retro gamer streamers out there too. In fact I'm doing a stream myself tonight.

Disclaimer: as well as being a retro gamer and streamer myself, I know a number of relatively high profile people in the gaming and retro-gaming circles. Some who are resellers, some who are games researchers and some who are games journalists too. A couple of which are also really big fans of the GB, GBC and GBA so frequently get sent new games for review (albeit those games don't usually get published in magazines because, and I quote "not enough people are interested in the Gameboy". But they will publish reviews online).

Re: Adding a hinge to a Game Boy that God never intended

#109

Earlier quoted context omitted.

I didn't realize that the Anbernic thing was that close to GBA size, based on the appearance I expected something closer to the size of the Switch (entirely my own bias here). But still, one of the things I liked about my GBA was how well it fit in the hand, part of that was because the back was somewhat contoured. The new trend of everything being flat rectangles makes devices a lot less comfy for me.

>I expected something closer to the size of the Switch I see where you're coming from here. I like playing the switch handheld but it's way too big for true portable gaming. >part of that was because the back was somewhat contoured It's got very slightly elevated grip pads on the back and the build quality is high so it feels solid. https://main.retro-handhelds.com/content/images/2021/09/RG35...

I'm increasingly tempted to grab one of these! Might have to just pull the trigger.

Re: Adding a hinge to a Game Boy that God never intended

#110
post #37

I'm always amazed and impressed by the amount of effort and energy needed for those ultimately "useless" (said not in a sarcastic way) personnal projects... I personnaly absolutely can't muster so much efforts for almost anything. And sooo would love to be able to... Documenting being a major drag.

As someone who can’t even solder, it’s fun! Messing with my gameboy color, N64, and Dreamcast, and made me more comfortable screwing around with electronics. Been learning slowly but surely!

I professionally solder about 2 to 3 time a week to replace mainly dead capacitors, broken USB or DC power jack connectors, as well as a few SO*-8 EEPROM chips. Became quite good at it after 20 years. But at the end of the day, prices are on the rise in western europe while personal energy is low. I must admit I'm equally ashamed to not be able to do more and being envious.

Still, always a pleasure for a tech guy to scroll through a bonafide geek project.

Loved the page of the guy that mapped and memory-injected a WD hdd PCB Marvell's ARM cores to ultimately install its own linux kernel on it.

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