What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Nvidia PhysX 5.0
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Re: Nvidia PhysX 5.0
#102What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Designers figured out that it's hard to make physics-based gameplay that's fun and interesting and doesn't break the game in various ways. Physics-driven games in the HL2 style are then almost their own genre - it has to be a conscious design choice - so most games don't try to make complex physics core to gameplay, they just use it as window-dressing. There's a lot of impressive window-dressing these days! But I don…
Re: Nvidia PhysX 5.0
#103Earlier quoted context omitted.
Designers figured out that it's hard to make physics-based gameplay that's fun and interesting and doesn't break the game in various ways. Physics-driven games in the HL2 style are then almost their own genre - it has to be a conscious design choice - so most games don't try to make complex physics core to gameplay, they just use it as window-dressing. There's a lot of impressive window-dressing these days! But I don…
These are practically ancient in internet time but they are good examples of physics-based gameplay. https://jet.ro/dismount/
Re: Nvidia PhysX 5.0
#104Earlier quoted context omitted.
apart from games going from 2k to 4k to 8k, there hasn't been any noticeable improvement in realism in the past 10 years. ray tracing if enabled looks nice but that's pretty much the height of it, characters look just as janky as they did 10 years ago. I feel the primary reason are the consoles, game devs can't push the boundaries as most consoles are around 5-6 years behind gaming PCs.
Cyberpunk 2077 at least pushed the rendering part of the engine into next-gen territory: Volumetric lightning and fog almost everywhere, environment reflection on even the smallest water surface and monochromatic light actually turns many surfaces into mirrors. All that in an outdoors setting with a ton of assets and an almost impracticle amount of verticality (no naturally empty half of the Screen). Before that rele…
Re: Nvidia PhysX 5.0
#105What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Re: Nvidia PhysX 5.0
#106What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Re: Nvidia PhysX 5.0
#107What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Tetris?
Re: Nvidia PhysX 5.0
#108Not to be THAT guy, but Physx is basically reaching EOL. I'm sure a few mid sized studios who want to roll their own engine can still take advantage of the core, but with UE5 completely replacing Physx with Chaos and the "ballast" around the core (Blast/Flex...) being as useless as ever, I don't see the Physx adoption increasing.
See positioning of NVidia Omniverse for example.
Re: Nvidia PhysX 5.0
#109Earlier quoted context omitted.
Looking at a gameplay video on YT ( https://www.youtube.com/watch?v=P--c8rjcSDs ), I didn't come away with the same impression as you described, or at least it doesn't really answer the parent's question. Sure, it is "fully destructible" but everything kinda breaks the same way because it's all voxels, and things like driving a seemingly indestructible truck through multiple walls doesn't feel particularly realistic.…
The physics of Teardown may not be realistic, but that's not what was asked for - and the physics of Teardown are DEFINITELY impressive.
Re: Nvidia PhysX 5.0
#110What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
I'm very impressed with Trine [0] and I noticed it has the Nvidia PhysX logo on startup. The entire game is based on physics puzzles and the graphics are gorgeous. [0] https://www.nintendo.com/store/products/trine-enchanted-edit...