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Nvidia PhysX 5.0

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Re: Nvidia PhysX 5.0

#101
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

Outer Wilds has some impressive physics in that the whole game takes place in a miniature solar system where the planets orbit the sun, have their own gravity, day/night cycles, and so on. There are various weather phenomena, such as one planet that has floating islands tossed into space by storms before crashing back down, and a pair of planets named the "hourglass twins" that transfer sand between each other. You can fly out in your ship and watch these things happen at a macro level, or get right into it (like walking around one of those islands as it's being tossed into space, or getting yourself crushed by rising sand levels). It's really impressive, and I'm probably not doing it justice with this description. Worth checking out.

Re: Nvidia PhysX 5.0

#102
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

Designers figured out that it's hard to make physics-based gameplay that's fun and interesting and doesn't break the game in various ways. Physics-driven games in the HL2 style are then almost their own genre - it has to be a conscious design choice - so most games don't try to make complex physics core to gameplay, they just use it as window-dressing. There's a lot of impressive window-dressing these days! But I don…

These are practically ancient in internet time but they are good examples of physics-based gameplay.

https://jet.ro/dismount/

Re: Nvidia PhysX 5.0

#103
post #102

Earlier quoted context omitted.

Designers figured out that it's hard to make physics-based gameplay that's fun and interesting and doesn't break the game in various ways. Physics-driven games in the HL2 style are then almost their own genre - it has to be a conscious design choice - so most games don't try to make complex physics core to gameplay, they just use it as window-dressing. There's a lot of impressive window-dressing these days! But I don…

These are practically ancient in internet time but they are good examples of physics-based gameplay. https://jet.ro/dismount/

Seeing that just dredged up some ancient memories

Re: Nvidia PhysX 5.0

#104
post #26

Earlier quoted context omitted.

apart from games going from 2k to 4k to 8k, there hasn't been any noticeable improvement in realism in the past 10 years. ray tracing if enabled looks nice but that's pretty much the height of it, characters look just as janky as they did 10 years ago. I feel the primary reason are the consoles, game devs can't push the boundaries as most consoles are around 5-6 years behind gaming PCs.

Cyberpunk 2077 at least pushed the rendering part of the engine into next-gen territory: Volumetric lightning and fog almost everywhere, environment reflection on even the smallest water surface and monochromatic light actually turns many surfaces into mirrors. All that in an outdoors setting with a ton of assets and an almost impracticle amount of verticality (no naturally empty half of the Screen). Before that rele…

It runs really, really smoothly on my Xbox Series X. I'd arguably say even smoother than my OC'd 10900K + RTX 3090 PC.

Re: Nvidia PhysX 5.0

#105
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

Boneworks is a VR game where almost everything is physics based, including movements of all characters and your own avatar via a skeleton system. It has a different kind of feel to it and is quite innovative. It's an interesting approach to solving problems caused by having physics based objects interect with the "unstoppable force" of traditional player movement and the "immovable objects" of the environment.

Re: Nvidia PhysX 5.0

#106
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

BeamNG will blow your mind

Re: Nvidia PhysX 5.0

#107
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

> What are some games that have impressive physics nowadays?

Tetris?

Re: Nvidia PhysX 5.0

#108
post #86

Not to be THAT guy, but Physx is basically reaching EOL. I'm sure a few mid sized studios who want to roll their own engine can still take advantage of the core, but with UE5 completely replacing Physx with Chaos and the "ballast" around the core (Blast/Flex...) being as useless as ever, I don't see the Physx adoption increasing.

I believe NVidia develops PhysX mostly for robotic/metaverse simulation, not for games.

See positioning of NVidia Omniverse for example.

Re: Nvidia PhysX 5.0

#109

Earlier quoted context omitted.

Looking at a gameplay video on YT ( https://www.youtube.com/watch?v=P--c8rjcSDs ), I didn't come away with the same impression as you described, or at least it doesn't really answer the parent's question. Sure, it is "fully destructible" but everything kinda breaks the same way because it's all voxels, and things like driving a seemingly indestructible truck through multiple walls doesn't feel particularly realistic.…

The physics of Teardown may not be realistic, but that's not what was asked for - and the physics of Teardown are DEFINITELY impressive.

Getting it to run performant with everything being destructible is impressive yes, but at the same time the physics seem super simplistic. There doesn't seem to be any kind of deformation or elasticity nor lever action. All I see in the videos is just blocks breaking off of paper houses.

Re: Nvidia PhysX 5.0

#110
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

I'm very impressed with Trine [0] and I noticed it has the Nvidia PhysX logo on startup. The entire game is based on physics puzzles and the graphics are gorgeous. [0] https://www.nintendo.com/store/products/trine-enchanted-edit...

Trine is a 13 year old game - released closer to HL2 than today.
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