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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#101
post #43

Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656

So that was a lie

Probably the reason they had to give refunds, or they'd get sued, and this would be evidence #1 against Google

Re: Google is shutting down Stadia

#102
post #43

Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656

So that was a lie

It’s really a lie if everyone knows it is a lie thou?

Re: Google is shutting down Stadia

#103
post #53
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

10ms isn't even one frame at 60 FPS. Modern consoles have more "native" input lag than that.

10ms is an extremely generous estimation of the amount of lag you'd get playing with a device like Stadia at any rate.

Re: Google is shutting down Stadia

#105
post #80
post #2

While inevitable, I am impressed they are refunding all purchases, including hardware. That can't be cheap.

I think it begins to address mistrust of new Google products. Which is worth a lot to Google. If they consistently take this approach for other cancellations, it could change the the common view from: "why use this? They're just going to shut it down in a few years anyway" to: "oh neat, Google's experimenting with something new. Let me try it out. If it doesn't work out, they'll take care of me."

Most Google products are free. That's the difference.

Re: Google is shutting down Stadia

#106
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

I disagree, because for 99% of gamers not trying to play competitive games, it’s virtually unnoticeable.

I like to play Spiritfarer and some other family games with my partner on Stadia, and we’ve never noticed any significant problems - even when using non-stadia controllers.

Overall I’m bullish on cloud gaming, because I don’t want to invest hundreds of dollars regularly to update my PC or console hardware just to play games like Stray or something like that. There are new handheld consoles coming out focused on the cloud gaming market, and even the Switch supports “cloud version” games now, like Resident Evil. Also, Amazon’s Luna service continues to grow and improve.

Re: Google is shutting down Stadia

#107
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

I disagree. The fastest human reaction time is something around 100ms. ( https://humanbenchmark.com/tests/reactiontime ). I've just measured, and mine is 230ms. As such 10ms lag wouldn't make any difference. I've used Shadow Tech PC for a while during pandemic. With good upstream and downstream bandwidth it was a fairly decent experience, even for playing something like competitive Overwatch. I noticed the difference…

Pro gamers can definitely feel +/- 10ms of lag. It makes a difference at that level.

Re: Google is shutting down Stadia

#108
post #74

When I rejoined Google (working in the hardware division), my managers tried to get me to work on stadia and I refused (this was shortly before it launched). I looked at it, said "this won't be successful, and google will eventually get rid of it". My managers simply couldn't understand that. They said "the leadership thinks this will be successful and we should build it" and then I realized they were sheeple.

Welcome to every big company ever

Re: Google is shutting down Stadia

#110
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

I disagree. The fastest human reaction time is something around 100ms. ( https://humanbenchmark.com/tests/reactiontime ). I've just measured, and mine is 230ms. As such 10ms lag wouldn't make any difference. I've used Shadow Tech PC for a while during pandemic. With good upstream and downstream bandwidth it was a fairly decent experience, even for playing something like competitive Overwatch. I noticed the difference…

Maybe not 10ms but anything above 50ms is known and proven to degrade pro players' performance in competitive FPS games
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