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Cramming 'Papers, Please' onto Phones

dukope.com

101–110 of 187 posts

Re: Cramming 'Papers, Please' onto Phones

#101

Earlier quoted context omitted.

Phones could be fine if 95% of the screen wasn't covered in popups, adverts, mailing list & cookie prompts.

I make comics. I grew up reading stuff that used the space of a magazine spread in all kinds of clever ways, I fell in love with the way I can play with layout across a page. I made an entire graphic novel with multiple storylines running in parallel across every page. A phone can show one or two panels at a time, at best. There’s a lot of stuff you just can’t do. It’s a tiny, limited canvas, even before it gets shit…

randomly grabbing the first thing on tapas: https://tapas.io/episode/1123711

I don't think any book could give the feeling of transitions as the webtoon format can, yes, its only a panel (or less!) at a time, but the artist can give a halting thought-by-thought feel of a man on his deathbed, or roll out an entire red carpet of flourishes to introduce a character of nobility

You can't go super transition-heavy in print, because well, printing and pages cost. and people need to move their big hands to flick the pages, there is an expected consumption rate for that effort put in, so even if cost wasn't an issue, people would get fed up with the transitions anyhow.

so yeah, 1 panel at a time, is a bit of a downside, but IMO its also an upside in that one can give each panel its own treatment and such. an infinite vertical strip as one's canvas

- - -

of course, getting all the bits into the right places with the right breathing rooms and the right flow is a true skill in of itself, but, I dunno, is it better to read 1 super good comic, or 100 entertaining enough ones? the bar is lowered by all of this, yes, but is that a bad thing?

Re: Cramming 'Papers, Please' onto Phones

#103
post #102

I was ready to charge in here and pitch a fit because I thought the title was referring to storage / memory.

Yeah, though on the other hand the title does not seem particularly taxing. "Shove it down to Unity" and then the big bulk of the work is cramming the game into a small screen.

The 'Auto Player Testing' is smart and a token of good design, as he must have completely decoupled IO from the main game logic. That seemed the most interesting to me.

Re: Cramming 'Papers, Please' onto Phones

#104
post #6

If you see a devlog post from Lucas Pope you know it's going to be a goldmine. No matter the topic. Dude has a real knack in writing these, clearly describing the problem and the thought process on possible solution. And making it all very interesting so you yourself start thinking how would you address it or what other cool thing could be built instead. Here's some of his other huge devlogs on TIGSOURCE: 1. Papers,…

His youtube[0] also has some very interesting behind the scenes content. If you haven't seen the Obra Dinn ship building timelapse[1] you're in for a treat! (Major spoilers - don't watch unless you've already beaten the game!)

[0] https://www.youtube.com/user/dukope1 [1] https://www.youtube.com/watch?v=qZFoBvJf8Ug

Re: Cramming 'Papers, Please' onto Phones

#105

> here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone. Time to update this dinosaur. What a witty fellow.

I took it as tongue-in-cheek but as a desktop loving dinosaur I couldn't help feel mildly personally attacked :)

Re: Cramming 'Papers, Please' onto Phones

#106

Earlier quoted context omitted.

I remember when young adults were blazing fast at typing on flip phones. It’s perfectly reasonable to be productive without a keyboard.

Flip phones had keyboards though.

My point is that people will adapt to typing on nearly anything.

Re: Cramming 'Papers, Please' onto Phones

#108
post #27

Earlier quoted context omitted.

Wait, you mean Motion Twin?

Yes, who are famous in large part for Dead Cells. One of the developers even went on to lead Shiro Games, which has done stuff like Dune and Northgard.

but also DinoRPG and My Brute. I played a ton of those when I was younger.

Re: Cramming 'Papers, Please' onto Phones

#109
post #40

Earlier quoted context omitted.

Yes, the guy is honestly some type of genius. To be this talented of a programmer, and across multiple platforms, languages, and toolsets just dazzles me. It's hard enough to just be competent with one platform. I can't imagine. And on top of that he composes the music and makes the art and literally everything else. I honestly just don't understand how a person can get that good at that many things.

He's also a fantastic game designer. I played through Return of the Obra Dinn last year and it was one of the coolest game experiences I've had. It really doesn't hold your hand, it's just using logic and clues to piece together a mystery and put names to faces. Keep a notepad handy and it's a real fun time!

Huh. I got bored of Papers, Please. Guess it's just not my cup of tea. Will have to try Obra Dinn.

Re: Cramming 'Papers, Please' onto Phones

#110
post #99

Haxe is really unusual and interesting, and I don't think it gets talked about enough. > Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode. Compiling from one language to another isnt particularly unusual, but compiling fr…

There's also that Haxe is older than a lot of the stuff we take for granted today. It's roots are in ActionScript, and it started as basically a successor to AS2 before Adobe came out with ActionScript 3. It did "same codebase on server and client" by compiling to flash bytecode and PHP before node existed. It's ECMAScript/AS roots + static types + type inference make it feel like alternate-timeline TypeScript as it also compiles to JS.

So it's completely comfortable for me. AND I can hit C++ if the platform demands it!

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