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Scorched Earth: The Mother of All Games

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Re: Scorched Earth: The Mother of All Games

#101
post #99

Similar games others have mentioned aren't necessarily clones of this one--the genre comes from the 1970s: https://en.wikipedia.org/wiki/Artillery_game > Artillery games are two or three-player (usually turn-based) video games involving tanks (or simply cannons) trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory (in its simplest…

Here's yer needed citation, hoss: http://www.glennsmuseum.com/bombsights/

Re: Scorched Earth: The Mother of All Games

#102
post #69
post #54

Great Game - also - how the fuck were they able to run in this weird VGA/SVGA mode? Something bitplanes, etc. - it wasn't your standard 320x200x256 colors. (Sorry, but back then in Bulgaria the literature on CGI/EGA/VGA was zero, and Ralph Brown's interrupt list only did that much)....

My guess would be Mode X, it was quite popular in games at the DOS/VGA times: https://en.wikipedia.org/wiki/Mode_X

The default resolution is 360x480x256 colour, a variant on mode X also described by Abrash in his Dr Dobbs articles!

Re: Scorched Earth: The Mother of All Games

#104

I never could understand the appeal of later Worms games, Scorched Earth was far superior. It has some minor flaw in it's economy: winning player had so much more money to spend on equipment, that it was very hard for a loser of a round to ever catch up, even with a far superior shooting.

If the genre was remade today, we'd have Minions instead of Worms.

Re: Scorched Earth: The Mother of All Games

#106

I played this with friends in middle school. We found the text file that contained the messages that displayed when a player launched an attack or died, and edited them to include Monty Python quotes. I didn't have a lot of friends, haha.

I, with just the one nerd friend, did the very same - "It's just a flesh wound!"

Re: Scorched Earth: The Mother of All Games

#107

Loved Scorched Earth. Had this fun bug/feature related to the weapons market. Between rounds you used your earnings to buy more weapons for the next round. There was an option to make it a "free market" which meant that the prices would get jacked on the weapons that you bought most often. But - and I didn't know this at the time - the price of an item was represented as a signed int so if you jacked the price high e…

Bugs aside, the Free Market mode makes for a really nice dynamic where you had to get good at all sorts of different tactics and weapons, instead of just being good at one of them.

Re: Scorched Earth: The Mother of All Games

#109
post #99

Similar games others have mentioned aren't necessarily clones of this one--the genre comes from the 1970s: https://en.wikipedia.org/wiki/Artillery_game > Artillery games are two or three-player (usually turn-based) video games involving tanks (or simply cannons) trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory (in its simplest…

Here's yer needed citation, hoss: http://www.glennsmuseum.com/bombsights/

I think the needed citation is actually for the statement that the earliest such games were inspired by the practical application, which is indeed well documented.

Re: Scorched Earth: The Mother of All Games

#110

Earlier quoted context omitted.

I remember that one, but back in those days i played the crap out of Tunneler. https://dosgames.com/game/tunneler

Oh man, memories

"Oh crap, he found a tunnel... is that one of mine? It doesn't look like one of mine. Why's he shooting down the tunnel? ... :( it was one of mine."
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