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Why roller coaster loops aren’t circular anymore

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Re: Why roller coaster loops aren’t circular anymore

#101
post #46
post #18

If I remember my uni engineering/calculus maths class correctly, the third derivative of position is used in planning these sort of curves. The first derivative of postion (with respect to time) is velocity. The second derivative is acceleration (ie rate of change of velocity). And the third derivative is jerk (rate of change of acceleration). And 'jerk' has to be kept below a certain threshold for humans to find mov…

A very similar thing is done in the creation of reflective surfaces on car bodies (typically in CAD software). They call these constraints by G and a number. G1 would be a positional constraint: the two surfaces meet each other at the same point G2 tangential: same as G1, but the surfaces are tangential G3: same as G2, but the curvature (radius^-1) of the surfaces is the same at the point where the two meet. This ess…

A simple example of this is the squircle. This page [1] has a couple of nice images that are easy to understand.

https://99percentinvisible.org/article/circling-square-desig...

Re: Why roller coaster loops aren’t circular anymore

#102
post #98
post #22

Earlier quoted context omitted.

Also seen in the planning of curves in roads (where jerk corresponds to the rate at which a steering wheel must be turned) and railways. And this is also why the passengers jerk of a vehicle jerk backwards after it comes to a complete stop. Their muscles statically counter the relative forwards acceleration of their torsos during braking and require time to react to the acceleration suddenly going away. This effect c…

OT: that reminds me of an interesting physics problem. If you have a ball sitting on the floor in the aisle of a stationary bus and the bus starts accelerating forward the ball rolls toward the back of the bus. If you have a bus moving at a constant velocity and it start decelerating the ball rolls toward the front of the bus. Suppose you also have a helium balloon floating in the bus. Does it also move toward the ba…

The balloon would probably move toward the front when accelerating and toward the back when the bus slows, if it moved at all.

It helps (me) to imagine an air bubble in a sealed, nearly-full fish tank on that same accelerating bus. The heavier water gets "flung" harder away from the direction of acceleration, and the bubble gets pushed out of the way in the opposite direction. Same principle.

Re: Why roller coaster loops aren’t circular anymore

#103
post #98

Earlier quoted context omitted.

OT: that reminds me of an interesting physics problem. If you have a ball sitting on the floor in the aisle of a stationary bus and the bus starts accelerating forward the ball rolls toward the back of the bus. If you have a bus moving at a constant velocity and it start decelerating the ball rolls toward the front of the bus. Suppose you also have a helium balloon floating in the bus. Does it also move toward the ba…

The balloon would probably move toward the front when accelerating and toward the back when the bus slows, if it moved at all. It helps (me) to imagine an air bubble in a sealed, nearly-full fish tank on that same accelerating bus. The heavier water gets "flung" harder away from the direction of acceleration, and the bubble gets pushed out of the way in the opposite direction. Same principle.

Yup. The movement is quite noticeable. Here's someone trying it [1].

[1] https://www.youtube.com/watch?v=XXpURFYgR2E

Re: Why roller coaster loops aren’t circular anymore

#104
post #57

Earlier quoted context omitted.

> Also, when fully stopped, only minimal pressure should be necessary to keep the car still. Why? To keep the brake fluid lines from bursting or something?

More pressure won't do any harm, it's just not necessary if you only want to keep the car still (on a flat road, in neutral, with nobody trying to tow you, etc.).

It's more tiring, however, which can be an important factor if you're taking a long trip.

Re: Why roller coaster loops aren’t circular anymore

#105
post #58

Earlier quoted context omitted.

This effect can be prevented by gradually letting off the brake before reapplying it fully upon stopping, but few drivers and rapid transit systems are aware. This is surprising to read. Everyone whose car I've ridden in knows to do that, and it's only in extremely urgent and unexpected stops where it's neglected. Also, when fully stopped, only minimal pressure should be necessary to keep the car still.

> Everyone whose car I've ridden in knows to do that I also do that, and don't know anyone who doesn't. I vaguely remember that I learned it in driving school, most likely because my driving instructor didn't want to be jerked around on the passenger seat for an hour every week. Train/tram drivers here also usually do that in stations, except when they try to make up for delays, or when they have wrongly estimated th…

Re train/tram drivers: Especially with more modern(ish) rolling stock that can also depend on how well the manufacturer has set up the braking system.

For one instance multiple units (especially electrically powered ones) commonly have computerised braking controls, often transition from dynamic to friction braking shortly before coming to a standstill, and might possibly have some sort of automatically applied parking brake.

If the manufacturer didn't properly adjust this whole system, the friction brake as it takes over for the last few kph might be applied with too much of a "bite" and therefore cause a jerky stop which even a skilled driver might not be able to fully prevent.

Re: Why roller coaster loops aren’t circular anymore

#106
post #18

If I remember my uni engineering/calculus maths class correctly, the third derivative of position is used in planning these sort of curves. The first derivative of postion (with respect to time) is velocity. The second derivative is acceleration (ie rate of change of velocity). And the third derivative is jerk (rate of change of acceleration). And 'jerk' has to be kept below a certain threshold for humans to find mov…

Skateboarders in 2008 don't get this. https://www.youtube.com/watch?v=TkeCZfG_KaI

Re: Why roller coaster loops aren’t circular anymore

#107
post #46

Earlier quoted context omitted.

A very similar thing is done in the creation of reflective surfaces on car bodies (typically in CAD software). They call these constraints by G and a number. G1 would be a positional constraint: the two surfaces meet each other at the same point G2 tangential: same as G1, but the surfaces are tangential G3: same as G2, but the curvature (radius^-1) of the surfaces is the same at the point where the two meet. This ess…

Minor point (well in this case at least) but you have an off by one error. Your G1 is G0. Here is how it is defined in terms of basis vectors. https://people.eecs.berkeley.edu/~jfc/cs184f98/lec19/lec19.h...

Ah it was a while ago thanks for the correction.

Re: Why roller coaster loops aren’t circular anymore

#108

Certain modern(-ish) roller coasters do have more circular loops than others. Specifically Schwarzkopf[1] coasters are famous for having more circular loops (and the more intense positive Gs that come with it). Anyone in the Bay Area might remember Zonga[2] at Six Flags Discovery Kingdom which featured the more circular loops. Also maybe of interest is Blue Flash [3], a backyard roller coaster that has a loop that re…

Honorable mention for the ill-advised looping slide at action park[0]

[0] https://i.imgur.com/Bs4Hs3E.jpg

Re: Why roller coaster loops aren’t circular anymore

#109

A "G force spikes" is called a "jerk" in physics; as acceleration is the rate of change of speed, jerk is the rate of change of acceleration. The jerk is huge in transitioning from a straight track to a circular one immediately, since the acceleration goes from zero to nonzero instantly.

If I recall correctly the list of derivatives and derivatives of derivatives goes like this: position, velocity, acceleration, jerk, snap, crackle, pop.

Re: Why roller coaster loops aren’t circular anymore

#110

> G-force I looked up this term to be sure and I'm convinced it's as meaningless as I thought it was and is a strange way of saying “force” or in this case a centrifugal force.

G-force is just measuring acceleration in units of G. It's a commonly used measurement because you've got an intuitive feeling for what one G feels like.
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