Earlier quoted context omitted.
Honestly, the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it. I guess to say it more plainly it's what you see the rock or rap genres of today as. While very few people "innovate" just like the music industry the writing industry is a monopoly full of those whose only interest is in revenue generation and shiny lights rather…
> "the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it" Agreed, and it's important to note that the message "evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. Now it's just a trope. So I disagree with what some are saying that cyberpunk is currently us…
I have to express a hard disagree here. I think the message can be made at higher or lower resolutions, in vague or deep ways, and can comment not just on broad vague themes but in deep ways about specific mechanisms.
The merit and pertinence of the message as radical criticism is going to have everything to do with ground level execution of details, depth of world building, clarity of vision, etc., which will turn out different depending on any particular media.
I do think it's fair to say that most things downwind from Neuromancer can be fairly assessed as tropey, but I think that's a sturgeon's law thing rather than something unique about the genre as distinct from other genres.